Do you know how one could replicate the remeshing behaviour performed by “Remesh” generator in Cinema4d? See below:
it starts with a generic mesh and it re-generates it in a way that it seems the geometry has “directions” (such as isocurves), so that it creates this neat and “oriented” tessellation, very close to what you would get applying the Tri-B component of LunchBox to an untrimmed surface.
@DanielPiker thank you very much for the precise and informed answer! Looking into the paper in the next days
@dale really Thank you for your great work and also for making it available! Curious about how you developed this, I might have some questions for you at some point
@dale do you know if there’s a way to expose Orientation Field and Position Field tools and make them available as additional grasshopper component inputs?
My idea would be to pass lines/curves into them to help me better control/manipulate the field.