Hey yall, hoping someone can help me out with this.
The end goal of this problem is to create an evenly triangulated mesh that is created with guide curves for a later Kangaroo 2 manipulation. I am close but no cigar. Included are some screen caps of where the problem is occurring. If you look at the last tow included images my vertices are not completely lining up. I am using the Mesh+ plug in for this.
When you pass TriRemesh a list of patches, it meshes each of them as an indpendent operation.
If you want the whole thing meshed together with compatible vertices where they meet, join them into a single Brep like this, and use the edges of the patches as the features
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Yep! this was two things I had already tried but not together at the same time! how silly of me
Hi Daniel, trying to do exactly this but can’t seem to get it to work for this shape, which is based on an ellipse. Worked fine for more complex yet less geometric 2D shapes. Do you know of a solution?
triremesh_q.gh (11.3 KB)