Hi, I’m a bit confused, been looking for the Short Questions topic but couldn’t find it. Anyway, I’m using the latest Rhino 7 and wanted to give Cycles a try.
It’s a bit confusing that I can select cycles in the options, but Cycles isn’t mentioned anywhere else in the program. How do I know if I’m using Cycles? It looks similar to the renderings I make in Blender, but I get no feedback from Rhino whether it’s actually using my GPU for the rendering.
I’m asking because compared to Blender, rendering even a small image takes quite a long time. Blender just crushes the render times. It would be great to have more options. I’ve been digging through the Rhino Render Advanced Settings, but wasn’t able to tune it in a way that gave a good balance between render quality and render time yet.
For example, in the settings, I have sessions set to 1000, but when rendering it still does 1500 passes. So I’m wondering if my settings are actually doing anything. And when I choose to do a Render Preview, it still just renders the same quality with 1500 passes.
Rhino Render is using Cycles from Rhino 7 onwards.
By default the settings in the render quality drop down are used
To override those you have to check the Overrride Production Render Quality check box below the session samples count.
I need to check that, maybe a bug.
When using the _Render command you’ll see this in the top of the render window
In the viewport you can click on the word Cycles to see what rendering device is used
Current Rhino Cycles and current Blender Cycles can’t be compared. We’ve got quite a few changes made to Cycles to fit in Rhino. And our code-base is still older. I hope to upgrade to latest Cycles codebase during the summer.
Thanks, that cleared things up! For fast work I use the ‘Rendered’ viewport, actually never touched the raytraced viewport. I’m doing quite a simple render and had not expected it to take over a minute with my RTX2060 card. I can’t wait to see what is coming this summer, good luck with the development!
Thanks to your suggestions I managed to get the rendering time down to around 2 minutes with only 500 passes and the denoiser. If I understand correctly the denoiser allows less passes while maintaining a higher quality image because of post-processing?
Is there a way I can find out if my rendering times are any good? My scene is really simple, no textures, one skylight and one light. I do really like how the renders look nowadays with the new rendered!
I do notice some crispy lines here and there despite rendering at 300dpi:
Edit:
I managed to get away with 15 passes and adding gaussian blur, but I don’t think the edge should be so choppy to begin with.
Absolutely right! Depth of Field adds this, I tried setting the depth slightly behind the edge, but it still appeared elsewhere in that case. I guess the depth of field effect would have to be added manually somehow.
Instead of doing it as a post-processing effect you could just use actual focal blur - with nothing selected in a Raytraced viewport choose the focal blur tab in the viewport properties page.
Ok, I think that is something @DavidEranen worked on.
nathanletwory
(Nathan 'jesterKing' Letwory)
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