Yes for a vast variety of reasons. Just nominate one: At the end (and depending on the height, size, seismic stuff, Karma etc etc) you’ll end-up defining coordinate systems for placing things that resemble (up to some point) real-life components. For instance stuff like this (aplicable WHEN vertical (glass in your case) struts ARE NOT deployed for every panel: a very common case in our trade [ see the “every” variable in my screenshots] ):
Now I can hear you: but I’m a student and this is Academic. Well … this doesn’t mean that the solution would/should be 1M miles away from reality. Anyway after the diploma and when you’ll become a pro … maybe you gonna deal with stuff like this:
Back to far more simple things: The issue is that you can’t place items/objects like these without using Instance definitions (nested in fact) not only for the obvious BIG benefits when in GH … but mostly because you need an assembly/component organization when you depart from R/GH and start using a proper BIM app for actually dealing with the project.
Placing instances is NOT just pressing the magic red button mind … not to mention families of things like the above when the topology varies.
Addicionally dealing effectively with DataTrees for the myriad of cables required (unless you engulf each panel between 2 struts: no good + static solution) is 100 times easier via code than using components.
Addicionally when team-work … blah, blah, blah.
But all the above are 100% Academic: you can’t learn the ways of the Force (the Dark option) in just a few days … thus you should walk the component walk.
PS: I’ll remove some sensitive stuff from the C# used and I’ll post it here later on,
PS: Master Mies authorized me to restore Order in Architecture and reset Faith to the Holly Words (less is more, form follows function, minimalism, rationalism , modesty etc etc). A job for my birds of pray (the death birds in fact) that can eat plastic/metal/concrete/whatever on every ugly building that violates the Rules and bring death, despair and desolation … well … to anyone responsible (no pain no gain + no mercy + adios amigos).
Moral: Be prepared: the end of days is nigh.