i want to draw a line with a certain starting vector ( which should constantly change according to the curvature of the surface ) and a certain length, kinda like a lineSDL component, but on a complex surface… is there any way to do that? or any plugins?
@Erik_Beeren , @PeterFotiadis , thank you for your answers… ^^
But i’m afraid these are not what i’m trying to do…
i have a very complex and weird shape generated by ai, and i want to build it with wood, so i’m trying to figure out the metal- strip joints, (the stitches)… (please kindly refer to the image attached…)
the gh script i attached, kinda works, but not exactly how i wanted…
What i wanted to do is give a certain initial direction and control the length of each and every one of these strips in such a way a metal strip would wrap around the shape of a given object in real life …
i hope it makes sense… ^^ 20220308 - strips.gh (5.7 MB)
Well … the attached C# (just an entry lever indicative demo, that is) does what you’ve asked.
For the blob captured … you’ll need several lines of code in order to do it “automatically” (in some sort of “optimal” way) … if this makes any sense: i.e. the amount of time to write the code is not justified at all > do it by hand instead (unless you do several different things like this day in day out).
BTW: Why metal stripes? There’s 2 part wood epoxy glues around (applied on a male-female part ends basis) that … blah, blah. On the other hand if that was some sort of AEC Load Bearing capable item/part there’s other far more rational ways to do it (say: a truss (*) that looks like a blob etc etc).
BTW: why AI? what could be the difference if that thing was made “by hand” ???
Why don’t you use cylindric plugs to join the objects? Assumig the objects will be 3D printed, subtracting a hole is the easiest solution. Depending on your tolerances and materials, this should be doable.
-yeah, I’ll probably just find other ways to do it,… by hand
-we’re trying to carve out each part of it, from a block of wood using ar glasses, so we don’t want to risk having to dump out a whole piece because of some stupid misalignment problems by doing it the male-female- glue way
sorry for the confusion, it’s actually not ai, just a topology optimization, my bad, bro
thank you for your time… ^^
@dharman we are from a somewhat under-developed country, so we don’t have crazy high-tech tools,…
just trying to find ways of using hololens to work with the local carpenters with their preferable tools and methods, …