I’m trying to generate a surface using relaxed points and edge curves after performing relaxation, as visible here:
The purpose of generating this surface is that I need to acquire normal vectors, so that I can separate the three (timber) layers - however I have very little experience in working with surfaces in GH (and maybe also just GH in general…), so I’m currently struggling to achieve a nice result. I’ve searched a bit on the forum and tried with the “patch surface” option using different setting for spans and flexibility, but again; the result is always a bit too messy. The problem occur around the holes, probably because the UV division in this “vertical” part of the structure becomes too coarse? Ideally, the surface shouldn’t try to wrap around these holes, but just leave them open.
I know that it is somehow possible, since the following GH-user has demonstrated a very nice result on this particular problem (https://www.grasshopper3d.com/photo/proceso-17-nurbs-e?context=user)
Do anyone have an idea on how to tackle this problem? Maybe my approach is wrong, and I should be lofting curves instead, using mesh, multiple surfaces or… ? Suggestions are very welcomed
Thanks in advance!
Surface_Generation_Problem.gh (544.3 KB)