I’m trying to model a “cratered” texture similar to the attached images of some hand carved wood. I’m thinking a voronoi with attractor points is the way to go but I’m not sure how to get each cell to become concaved while also keeping a somewhat sharp ridge between the to cells.
Does anyone have any tips or links to tutorials that are fitting for this?
I have a few follow up questions. In my case I need this to be a circle but when I replace the Rectangle with Circle the Pop2D has an error as well as the Voronoi. “Data conversion failed from Circle to Rectangle” for both.
I haven’t actually used the script myself before but in looking at it just now it is a little finicky regarding the “chisel” count of how many spheres it wants to get clean cuts.
But in messing with it and trying to get it to work with a circle on the front end… it may be easier to just use a square boundary matching your circle radius and then trim after the fact.
Here’s a pretty “junky” script by usual standards but it should get you there: