Dimpled Surface Texture

(Peterwells) #1


I’m trying to create a surface with a similar texture to the attached image, I guess using grasshopper would be the best way to achieve this, but am new to it so I need some guidance.

I have managed to create the 2D pattern with a voroni, but am not quite sure how to go about creating a consistent 3D curved effect for the resulting surfaces.

I feel there is probably a straightforward way of doing this, but I don’t know what I should be searching for help/tutorials or a solution.

If anyone knows how to do it, what process to use or can think of another way of achieving it, it would be kindly appreciated!

(Ethan Gross) #2

Assuming its a planar surface you can use the following: It employs Patch and only two curves per surface, so if you want something smoother, you’ll need to add more curves.

dimples.gh (12.3 KB)

(Ethan Gross) #3

Just realized this won’t work. Using Patch creates surfaces that cannot be joined using Brep Join afterwards.

(Ethan Gross) #4

This gives a single Brep but because the voronoi cells are angular, the dimples are also edgy.

dimples2.gh (11.1 KB)

(Laurent Delrieu) #5

See this

(Ethan Gross) #6

If you’re not tired of me already, try this:

dimples - the end.gh (11.4 KB)


dimples_2018Jan25a.gh (12.0 KB)

(why are these images not clickable to see them full size?)

(Peterwells) #8

Thank you all so much for the quick replies - i’ll give this a go tomorrow.


They are. At least for me

// Rolf


They are now for me too but weren’t at the time I posted them. Thanks.

(Peterwells) #11

Seems to have worked!

Thanks again!