I’m trying to create a surface with a similar texture to the attached image, I guess using grasshopper would be the best way to achieve this, but am new to it so I need some guidance.
I have managed to create the 2D pattern with a voroni, but am not quite sure how to go about creating a consistent 3D curved effect for the resulting surfaces.
I feel there is probably a straightforward way of doing this, but I don’t know what I should be searching for help/tutorials or a solution.
If anyone knows how to do it, what process to use or can think of another way of achieving it, it would be kindly appreciated!
Assuming its a planar surface you can use the following: It employs Patch and only two curves per surface, so if you want something smoother, you’ll need to add more curves.
Hi,
It is very interesting to me as it looks like a leather texture [grain]. Could you help me to understand how to apply it on a 3D surface [like a footwear uppers]? Many thanks in advance!
Hi, I am using this script along with attractors for a range of voronoi sizes and heights. I can’t get the texture to work along with the attractors. Can you pease take a look? AA texture.zip (31.0 KB)
It’s not really clear to me what you want in terms of my original script. Do you want each voronoi cell to be a single, separate “dimple”, or something more complex?
I’d like each cell to be a separate dimple and I’d like to have different sizes. In the areas of more cells I’d like them to be proportionality smaller in height too.
I hope you’re comfortable with meshes because I believe that’s the way to go in a case like this; they’re much more “economical”. The function that controls the height of the dimples gives them a more rounded form, otherwise they’d look too pointy.