Holomark2_R6

no crashdump, just bam and gone.
it ran three time yesterday perfectly fine with the older driver.

naughty Rhino.

Hey… waaaait a minute… If you hack my stuff you owe me a beer! :smiley:

By the way, here is my old, dual Xeon workhorse with the 1070 running at 8x AA:

Update:

Here’s the same system where AA is reduced to 2X.

And here it is a NO AA:

Impressive to see that 8X doesn’t affect the score much at all.

Thanks for the update.
My 6700k and gtx 1080 still looking nice here.
I am thrilled to see my gpu usage up to 80% for the first time in viewport performance.
Going to put a heavy overclock on in the next few days and see what happens.

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Here is my home computer.

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@ra_mull is your CPU overclocked? I have the same CPU but my CPU-score is only 17193, compared to your 19018.

It’s the meshing of the mini that is twice the speed for some reason.
And sr10 vs sr11 and 4xAA vs 8xAA are the differences I can see.

Hmm, I tried running Holomark2_R6, but Rhino just disappeared during/after GPU_20.

Now running it in a debug instance of Rhino with debugger attached. Man, that’s a lot of errors.

ok, that might be the reason. can’t test it anymore though.
there was an update for a second? SR11, today. just did that but holomark still crashes. happens again when it comes to the 2d drawing tests at the end.
:disappointed_relieved:

Strange, I have not had a single crash here, but i only use nVidia and Intel. (I have tried AMD/ATI before, and I do not trust their drivers… )

Hm, that would not surprise me as I have learned a lot since Holomark2 came out and Holomark2_R6 is just an adaptation to work on Rhino6. So if you can advice on improvements for Holomark3 then I will gladly implement them!

had no problem running it either with the previous driver. I ran it three times without a problem before updating to the new AMD driver. once a year they bring a big driver update where they introduce new features - it is this “big” update taht I did and I guess that has something to do with it.

maybe holomark just reveals a lot of undiscovered rhino bug :sweat_smile:

I don’t think it is so much your code as something in Rhino :slight_smile:

I’ll try investigate, log bugs where necessary.

After some investigation, and giving the necessary info to @Holo, I got an updated plug-in that now ran fine on my machine.

All 4 GPUs are nicely detected, currently only one functioning as display adapter, and that is the GTX 1060.

Holomark 2 R6 v2,61

Total Score: 132419
   Total Runtime: 609.42 sec
 
GPU scores: 115010 
   GPU_01 -   333.30 fps   - Cube 4 tests
   GPU_02 -     64.90 fps   - UDT Shape
   GPU_03 -   294.10 fps   - Wireframe
   GPU_04 -   256.40 fps   - Shaded
   GPU_05 -     82.00 fps   - Rendered
   GPU_06 -     76.90 fps   - Block Rendered
   GPU_07 -     469 units     Nurbs @ 5 fps in Wireframe
   GPU_08 -     185 units     Nurbs @ 5 fps in Shaded
   GPU_09 -       52 units     Nurbs @ 5 fps in RenderSpeed
   GPU_10 -   119.00 fps   - RenderMesh Render
   GPU_11 -   263.20 fps   - RenderMesh RenderSpeed
   GPU_12 -   277.80 fps   - JoinedMesh Render
   GPU_13 -   588.20 fps   - JoinedMesh RenderSpeed
   GPU_14 -       54 units     mesh @ 15 fps in Shaded
   GPU_15 -     244 units     mesh @ 15 fps in Render
   GPU_16 -     547 units     mesh @ 15 fps in RenderSpeed
   GPU_17 -   113.60 fps   - mesh in Rendered Studio
   GPU_18 -     22.80 fps   - Nurbs in Rendered Studio
   GPU_19 -     40.50 fps   - Block Illustration
   GPU_20 -   144.70 fps   - 2D single
   GPU_21 -     74.00 fps   - 2D massive (20x)
 
CPU scores: 17409 
   CPU_01 -       6.74 sec   - Booleans and Contours
   CPU_02 -       1.28 sec   - Twist and Taper (UDT)
   CPU_03 -       3.22 sec   - Meshing Mini
   CPU_04 -       0.03 sec   - Extract Render Mesh
   CPU_05 -       0.02 sec   - Join Render Mesh
   CPU_06 -     13.28 sec   - Reduce Mesh
   CPU_07 -       1.02 sec   - Calculating Technical display
   CPU_08 -       3.13 sec   - Making Silhouettes
 
System manufacturer 
System Product Name

 Intel(R) HD Graphics 630 - 1024.0 MB
    DriverVersion: 24.20.100.6025
 NVIDIA GeForce GTX 760 - 2048.0 MB
    DriverVersion: 24.21.14.1131
 Radeon (TM) Pro WX 9100 - 4095.0 MB
    DriverVersion: 24.20.12024.3003
 NVIDIA GeForce GTX 1060 6GB - 4095.0 MB
    DriverVersion: 24.21.14.1131
 
Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz
   NumberOfCores: 4   NumberOfLogicalProcessors: 8
   MaxClockSpeed: 3.6 GHz  
 

TotalPhysicalMemory: 16.0 GB
 
Microsoft Windows 10 Pro
 - None - 64-bit
 
Rhino 6 sr 12 64 bit
AA level = 8

and for fun zoomed to extents

A new run with the WX9100 as the primary

Holomark 2 R6 v2,61

Total Score: 134264
   Total Runtime: 620.25 sec
 
GPU scores: 116350 
   GPU_01 -   400.00 fps   - Cube 4 tests
   GPU_02 -     65.40 fps   - UDT Shape
   GPU_03 -   322.60 fps   - Wireframe
   GPU_04 -   263.20 fps   - Shaded
   GPU_05 -     83.30 fps   - Rendered
   GPU_06 -     79.40 fps   - Block Rendered
   GPU_07 -     467 units     Nurbs @ 5 fps in Wireframe
   GPU_08 -     185 units     Nurbs @ 5 fps in Shaded
   GPU_09 -       52 units     Nurbs @ 5 fps in RenderSpeed
   GPU_10 -   123.50 fps   - RenderMesh Render
   GPU_11 -   263.20 fps   - RenderMesh RenderSpeed
   GPU_12 -   303.00 fps   - JoinedMesh Render
   GPU_13 -   588.20 fps   - JoinedMesh RenderSpeed
   GPU_14 -       55 units     mesh @ 15 fps in Shaded
   GPU_15 -     242 units     mesh @ 15 fps in Render
   GPU_16 -     568 units     mesh @ 15 fps in RenderSpeed
   GPU_17 -   123.50 fps   - mesh in Rendered Studio
   GPU_18 -     22.60 fps   - Nurbs in Rendered Studio
   GPU_19 -     42.40 fps   - Block Illustration
   GPU_20 -   118.90 fps   - 2D single
   GPU_21 -     66.20 fps   - 2D massive (20x)
 
CPU scores: 17914 
   CPU_01 -       6.53 sec   - Booleans and Contours
   CPU_02 -       1.30 sec   - Twist and Taper (UDT)
   CPU_03 -       3.21 sec   - Meshing Mini
   CPU_04 -       0.03 sec   - Extract Render Mesh
   CPU_05 -       0.02 sec   - Join Render Mesh
   CPU_06 -     13.00 sec   - Reduce Mesh
   CPU_07 -       0.97 sec   - Calculating Technical display
   CPU_08 -       2.85 sec   - Making Silhouettes
 
System manufacturer 
System Product Name

 Intel(R) HD Graphics 630 - 1024.0 MB
    DriverVersion: 24.20.100.6025
 NVIDIA GeForce GTX 760 - 2048.0 MB
    DriverVersion: 24.21.14.1131
 Radeon (TM) Pro WX 9100 - 4095.0 MB
    DriverVersion: 24.20.12024.3003
 NVIDIA GeForce GTX 1060 6GB - 4095.0 MB
    DriverVersion: 24.21.14.1131
 
Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz
   NumberOfCores: 4   NumberOfLogicalProcessors: 8
   MaxClockSpeed: 3.6 GHz  
 

TotalPhysicalMemory: 16.0 GB
 
Microsoft Windows 10 Pro
 - None - 64-bit
 
Rhino 6 sr 12 64 bit
AA level = 8

Rerun with GTX 760 as primary (it took a while to get Windows to properly use the GTX 760 as the primary - for some reason the WX 9100 was being used, even though the only monitor is connected to the GTX 760. Go figure…)

Holomark 2 R6 v2,61

Total Score: 106228
   Total Runtime: 440.95 sec
 
GPU scores: 90910 
   GPU_01 -   140.80 fps   - Cube 4 tests
   GPU_02 -     67.60 fps   - UDT Shape
   GPU_03 -   370.40 fps   - Wireframe
   GPU_04 -   238.10 fps   - Shaded
   GPU_05 -   103.10 fps   - Rendered
   GPU_06 -   125.00 fps   - Block Rendered
   GPU_07 -     312 units     Nurbs @ 5 fps in Wireframe
   GPU_08 -     118 units     Nurbs @ 5 fps in Shaded
   GPU_09 -     141 units     Nurbs @ 5 fps in RenderSpeed
   GPU_10 -   149.30 fps   - RenderMesh Render
   GPU_11 -   322.60 fps   - RenderMesh RenderSpeed
   GPU_12 -   322.60 fps   - JoinedMesh Render
   GPU_13 -   625.00 fps   - JoinedMesh RenderSpeed
   GPU_14 -       24 units     mesh @ 15 fps in Shaded
   GPU_15 -       91 units     mesh @ 15 fps in Render
   GPU_16 -     157 units     mesh @ 15 fps in RenderSpeed
   GPU_17 -   128.20 fps   - mesh in Rendered Studio
   GPU_18 -     50.80 fps   - Nurbs in Rendered Studio
   GPU_19 -     35.60 fps   - Block Illustration
   GPU_20 -     95.10 fps   - 2D single
   GPU_21 -     62.90 fps   - 2D massive (20x)
 
CPU scores: 15318 
   CPU_01 -       6.48 sec   - Booleans and Contours
   CPU_02 -       1.23 sec   - Twist and Taper (UDT)
   CPU_03 -       8.35 sec   - Meshing Mini
   CPU_04 -       0.03 sec   - Extract Render Mesh
   CPU_05 -       0.02 sec   - Join Render Mesh
   CPU_06 -     12.47 sec   - Reduce Mesh
   CPU_07 -       0.94 sec   - Calculating Technical display
   CPU_08 -       3.12 sec   - Making Silhouettes
 
System manufacturer 
System Product Name

 Intel(R) HD Graphics 630 - 1024.0 MB
    DriverVersion: 24.20.100.6025
 NVIDIA GeForce GTX 760 - 2048.0 MB
    DriverVersion: 24.21.14.1131
 Radeon (TM) Pro WX 9100 - 4095.0 MB
    DriverVersion: 24.20.12024.3003
 NVIDIA GeForce GTX 1060 6GB - 4095.0 MB
    DriverVersion: 24.21.14.1131
 
Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz
   NumberOfCores: 4   NumberOfLogicalProcessors: 8
   MaxClockSpeed: 3.6 GHz  
 

TotalPhysicalMemory: 16.0 GB
 
Microsoft Windows 10 Pro
 - None - 64-bit
 
Rhino 6 sr 12 64 bit
AA level = 8

Fourth rerun with Intel HD Graphics 630 as primary:

Holomark 2 R6 v2,61

Total Score: 52758
   Total Runtime: 276.95 sec
 
GPU scores: 37250 
   GPU_01 -     47.60 fps   - Cube 4 tests
   GPU_02 -     36.20 fps   - UDT Shape
   GPU_03 -     59.90 fps   - Wireframe
   GPU_04 -     59.90 fps   - Shaded
   GPU_05 -     29.60 fps   - Rendered
   GPU_06 -     40.80 fps   - Block Rendered
   GPU_07 -     202 units     Nurbs @ 5 fps in Wireframe
   GPU_08 -       44 units     Nurbs @ 5 fps in Shaded
   GPU_09 -       37 units     Nurbs @ 5 fps in RenderSpeed
   GPU_10 -     43.90 fps   - RenderMesh Render
   GPU_11 -     59.90 fps   - RenderMesh RenderSpeed
   GPU_12 -     59.20 fps   - JoinedMesh Render
   GPU_13 -     59.90 fps   - JoinedMesh RenderSpeed
   GPU_14 -       12 units     mesh @ 15 fps in Shaded
   GPU_15 -       31 units     mesh @ 15 fps in Render
   GPU_16 -       70 units     mesh @ 15 fps in RenderSpeed
   GPU_17 -     32.20 fps   - mesh in Rendered Studio
   GPU_18 -     12.80 fps   - Nurbs in Rendered Studio
   GPU_19 -     33.00 fps   - Block Illustration
   GPU_20 -     58.10 fps   - 2D single
   GPU_21 -     36.80 fps   - 2D massive (20x)
 
CPU scores: 15508 
   CPU_01 -       6.65 sec   - Booleans and Contours
   CPU_02 -       1.33 sec   - Twist and Taper (UDT)
   CPU_03 -       7.15 sec   - Meshing Mini
   CPU_04 -       0.02 sec   - Extract Render Mesh
   CPU_05 -       0.03 sec   - Join Render Mesh
   CPU_06 -     12.92 sec   - Reduce Mesh
   CPU_07 -       1.00 sec   - Calculating Technical display
   CPU_08 -       3.14 sec   - Making Silhouettes
 
System manufacturer 
System Product Name

 Intel(R) HD Graphics 630 - 1024.0 MB
    DriverVersion: 24.20.100.6025
 NVIDIA GeForce GTX 760 - 2048.0 MB
    DriverVersion: 24.21.14.1131
 Radeon (TM) Pro WX 9100 - 4095.0 MB
    DriverVersion: 24.20.12024.3003
 NVIDIA GeForce GTX 1060 6GB - 4095.0 MB
    DriverVersion: 24.21.14.1131
 
Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz
   NumberOfCores: 4   NumberOfLogicalProcessors: 8
   MaxClockSpeed: 3.6 GHz  
 

TotalPhysicalMemory: 16.0 GB
 
Microsoft Windows 10 Pro
 - None - 64-bit
 
Rhino 6 sr 12 64 bit
AA level = 8

1 Like

Yeah, thanks for the help Nathan!
I posted a new installer in post nr 2:

The uninstaller of the HM2 displaymodes are not functional just yet, but I’ll post a new update when it’w up and running.

One thing to think of for Holomark3 is to automatically run the whole test suite several times.

I just reran HolomMark2_V6 and there is a whopping 2k difference in CPU - something that can already be seen between the first four runs. Also the FPS results fluctuate somewhat.

Running the whole test suite several (3-5) times, with some ‘cooldown’ period between the sets, say 10 seconds, then averaging those results, may give a better idea of the performance.

Naturally it’d be best to have users run HoloMark without any other programs running, but even so…

2 Likes

I also saw quite high cpu score differences each run

I am a bit confused by the GPU scores. they suggest that a GTX1060 (GPU scores: 115010) and Pro-WX9100 (GPU scores: 116350) performe about equal. Is that result in any way representative for the actual viewport performance? I would expect a 1700€ workstation card to perform much better than a 300€ midrange gaming card.
I’m also interested in this cause I was thinking about getting something like a WX4100 or WX5100 used from ebay. But if the scores are anywhere near the actual viewport experience, then I’d probably just keep my GTX1060.