I recently tried using the Holomark 2 Released thread to research my new PC build and found it somewhat cumbersome. The result images aren’t searchable and lots of images were unavailable. Thought it might be a good idea to start another thread for people to post the text version of their results so it’s easier to consume when doing comparisons.
Here is my score for a stock install (Windows 7 x64 SP1 with all updates, Nvidia drivers, HWMonitor, Rhino 5, Holomark 2):
Holomark 2 v2,2,03
Total Score: 73478
Total Runtime: 229.18 sec
GPU scores: 55910
GPU_01 - 1111.10 fps - Cube 4 tests
GPU_02 - 45.00 fps - UDT Shape
GPU_03 - 94.30 fps - Wireframe
GPU_04 - 45.00 fps - Shaded
GPU_05 - 31.80 fps - Rendered
GPU_06 - 29.90 fps - Block Rendered
GPU_07 - 18 units Nurbs @ 5 fps in Wireframe
GPU_08 - 11 units Nurbs @ 5 fps in Shaded
GPU_09 - 33 units Nurbs @ 5 fps in RenderSpeed
GPU_10 - 212.80 fps - RenderMesh Render
GPU_11 - 500.00 fps - RenderMesh RenderSpeed
GPU_12 - 238.10 fps - JoinedMesh Render
GPU_13 - 1666.70 fps - JoinedMesh RenderSpeed
GPU_14 - 49 units mesh @ 15 fps in Shaded
GPU_15 - 11 units mesh @ 15 fps in Render
GPU_16 - 304 units mesh @ 15 fps in RenderSpeed
GPU_17 - 133.30 fps - mesh in Rendered Studio
GPU_18 - 9.90 fps - Nurbs in Rendered Studio
GPU_19 - 23.00 fps - Block Illustration
GPU_20 - 90.10 fps - 2D single
GPU_21 - 12.90 fps - 2D massive (20x)
CPU scores: 17568
CPU_01 - 7.99 sec - Booleans and Contours
CPU_02 - 0.98 sec - Twist and Taper (UDT)
CPU_03 - 3.67 sec - Meshing Mini
CPU_04 - 0.02 sec - Extract Render Mesh
CPU_05 - 0.02 sec - Join Render Mesh
CPU_06 - 10.69 sec - Reduce Mesh
CPU_07 - 2.11 sec - Calculating Technical display
CPU_08 - 2.98 sec - Making Silhouettes
To Be Filled By O.E.M.
To Be Filled By O.E.M.
NVIDIA Quadro K4200 - 4095.0 MB
DriverVersion: 9.18.13.4807
Intel(R) Core™ i7-4790K CPU @ 4.00GHz
NumberOfCores: 4 NumberOfLogicalProcessors: 8
MaxClockSpeed: 4.0 GHz
TotalPhysicalMemory: 32.0 GB
Microsoft Windows 7 Ultimate
- Service Pack 1 - 64-bit
Rhino 5 sr 11 32 bit
After following the two Additional Quadro Performance Improvements on the McNeel wiki it broke the 80k mark (CPU scores also improved):
Holomark 2 v2,2,03
Total Score: 80208
Total Runtime: 197.37 sec
GPU scores: 59900
GPU_01 - 1290.30 fps - Cube 4 tests
GPU_02 - 60.60 fps - UDT Shape
GPU_03 - 116.30 fps - Wireframe
GPU_04 - 73.50 fps - Shaded
GPU_05 - 49.30 fps - Rendered
GPU_06 - 47.80 fps - Block Rendered
GPU_07 - 25 units Nurbs @ 5 fps in Wireframe
GPU_08 - 16 units Nurbs @ 5 fps in Shaded
GPU_09 - 33 units Nurbs @ 5 fps in RenderSpeed
GPU_10 - 123.50 fps - RenderMesh Render
GPU_11 - 909.10 fps - RenderMesh RenderSpeed
GPU_12 - 61.00 fps - JoinedMesh Render
GPU_13 - 1666.70 fps - JoinedMesh RenderSpeed
GPU_14 - 2 units mesh @ 15 fps in Shaded
GPU_15 - 4 units mesh @ 15 fps in Render
GPU_16 - 299 units mesh @ 15 fps in RenderSpeed
GPU_17 - 71.40 fps - mesh in Rendered Studio
GPU_18 - 16.30 fps - Nurbs in Rendered Studio
GPU_19 - 37.30 fps - Block Illustration
GPU_20 - 106.40 fps - 2D single
GPU_21 - 11.00 fps - 2D massive (20x)
CPU scores: 20308
CPU_01 - 7.04 sec - Booleans and Contours
CPU_02 - 0.89 sec - Twist and Taper (UDT)
CPU_03 - 3.09 sec - Meshing Mini
CPU_04 - 0.02 sec - Extract Render Mesh
CPU_05 - 0.03 sec - Join Render Mesh
CPU_06 - 9.92 sec - Reduce Mesh
CPU_07 - 1.15 sec - Calculating Technical display
CPU_08 - 2.48 sec - Making Silhouettes
To Be Filled By O.E.M.
To Be Filled By O.E.M.
NVIDIA Quadro K4200 - 4095.0 MB
DriverVersion: 9.18.13.4807
Intel(R) Core™ i7-4790K CPU @ 4.00GHz
NumberOfCores: 4 NumberOfLogicalProcessors: 8
MaxClockSpeed: 4.0 GHz
TotalPhysicalMemory: 32.0 GB
Microsoft Windows 7 Ultimate
- Service Pack 1 - 64-bit
Rhino 5 sr 11 64 bit
Just for posterity, here is my old workstation:
Holomark 2 v2,2,03
Total Score: 25035
Total Runtime: 288.56 sec
GPU scores: 20490
GPU_01 - 449.40 fps - Cube 4 tests
GPU_02 - 22.80 fps - UDT Shape
GPU_03 - 38.30 fps - Wireframe
GPU_04 - 31.00 fps - Shaded
GPU_05 - 18.90 fps - Rendered
GPU_06 - 20.20 fps - Block Rendered
GPU_07 - 12 units Nurbs @ 5 fps in Wireframe
GPU_08 - 7 units Nurbs @ 5 fps in Shaded
GPU_09 - 20 units Nurbs @ 5 fps in RenderSpeed
GPU_10 - 54.60 fps - RenderMesh Render
GPU_11 - 163.90 fps - RenderMesh RenderSpeed
GPU_12 - 35.00 fps - JoinedMesh Render
GPU_13 - 526.30 fps - JoinedMesh RenderSpeed
GPU_14 - 3 units mesh @ 15 fps in Shaded
GPU_15 - 3 units mesh @ 15 fps in Render
GPU_16 - 94 units mesh @ 15 fps in RenderSpeed
GPU_17 - 42.20 fps - mesh in Rendered Studio
GPU_18 - 6.70 fps - Nurbs in Rendered Studio
GPU_19 - 9.70 fps - Block Illustration
GPU_20 - 35.10 fps - 2D single
GPU_21 - 5.00 fps - 2D massive (20x)
CPU scores: 4545
CPU_01 - 21.23 sec - Booleans and Contours
CPU_02 - 48.92 sec - Twist and Taper (UDT)
CPU_03 - 6.37 sec - Meshing Mini
CPU_04 - 0.29 sec - Extract Render Mesh
CPU_05 - 0.14 sec - Join Render Mesh
CPU_06 - 17.24 sec - Reduce Mesh
CPU_07 - 2.32 sec - Calculating Technical display
CPU_08 - 13.48 sec - Making Silhouettes
Supermicro
X8SAX
AMD FirePro V7900 (FireGL V) - 2048.0 MB
DriverVersion: 14.301.1010.0
Intel(R) Xeon(R) CPU W3680 @ 3.33GHz
NumberOfCores: 6 NumberOfLogicalProcessors: 12
MaxClockSpeed: 3.33 GHz
TotalPhysicalMemory: 24.0 GB
Microsoft Windows Server 2008 R2 Standard
- Service Pack 1 - 64-bit
Rhino 5 sr 11 64 bit
