Has anyone tested rhino with that setup? Trying to decide the common old topic of Quadro or Geforce?
You might be able to find Rhino performance stats by weeding through the Holobench scores here on the forum.
I can’t see why you would have problems with an Alienware, unless you count carrying it. I have an older Quadro K2100M in my Lenovo W540 laptop, and a GTX 1080 in my 2700k desktop. Obviously, textured triangles don’t care about class; my GTX 1080 will run rings around my laptop chip–irrespective of the marketing with the graphic chip.
Some of the older AMD drivers seemed to have transparency issues, but that was then.
[ My next desktop processor, will likely be an AMD]
A fast processor is nice. Sometimes, the i7s and laptop Xeon run faster because they have a larger cache; sometimes the lesser processors pretty so close that it’s not worth the extra money for the higher chips. Sometimes it’s better setting for the 2nd best processor, so you can upgrade your computer more often. I usually make speed/price graphs and buy just before the curve goes straight up.
Cinebench is a fairly good test for doing Design/Cad. Good single-core performance helps when you aren’t rendering; good multi-threaded performance helps when you are.
If you have a lot of objects, having a good graphics chip does help–until the system becomes processor-bound.
Rhino V6 has a GPU enabled rendering preview.
You should get enough memory to make sure that whatever you are working on does not push the operating system into using virtual memory. You likely want enough memory stick so your computer runs dual or quad channel, but you may not want a bunch of small sticks of memory that you have to have to try to sell on ebay first–if you want to install more.
I have virtual memory shut off on both of my computers because Windows uses it quite foolishly. Still, memory goes pretty far in Rhino.
CPU’s patched for Meltdown are coming. DRAM prices are starting to fall. GPU’s for the desktop are becoming less insane for price.
I think that’s the one we have at work - I’ll see if I can install Holomark on it on Monday and give you some numbers. We’ve been using it mainly for VR, but I have been running both R5 and R6 on it without any problems. Haven’t Holomark’ed it though!
GREAT info !!
I’m running an older I7-3.4-T:4.0 and recently added an SSD because of the HD’s “Virtual memory” bottleneck, and saw some remarkable improvements in performance ! I’m considering going PCIE-SSD to up it even more.
You said something that caught my attention- that turning off virtual memory if I have enough RAM would show improvement as well, as Windows handles VM poorly. (NO KIDDING ! ) How would I disable it as you mention, and what would your rough guess be as to how much of an improvement I MIGHT see if I bumped my RAM to 32GB from the 16 I’m running now ? I have 2 8’s with a total of 4 available bank-slots. If I do this, optimum arrangement will NOT be adversely affected by price, so 2 16’s? 2 more 8’s ? My budget’s not unlimited, but capable of this kind of reach.
Chuck in Texas .
Would really appreciate it if you can check the spec with holomark. We are also planning to use VR.
A promised, here are my results - just under 50K. I haven’t updated the driver for a few weeks, but it runs smoothly. Again, haven’t done a lot of modeling on it, but it seems stable and quick!
Holomark 2 v2,2,03
Total Score: 49912
Total Runtime: 141.22 sec
GPU scores: 32830
GPU_01 - 1111.10 fps - Cube 4 tests
GPU_02 - 51.50 fps - UDT Shape
GPU_03 - 95.20 fps - Wireframe
GPU_04 - 64.50 fps - Shaded
GPU_05 - 42.40 fps - Rendered
GPU_06 - 41.50 fps - Block Rendered
GPU_07 - 21 units Nurbs @ 5 fps in Wireframe
GPU_08 - 14 units Nurbs @ 5 fps in Shaded
GPU_09 - 41 units Nurbs @ 5 fps in RenderSpeed
GPU_10 - 144.90 fps - RenderMesh Render
GPU_11 - 238.10 fps - RenderMesh RenderSpeed
GPU_12 - 200.00 fps - JoinedMesh Render
GPU_13 - 192.30 fps - JoinedMesh RenderSpeed
GPU_14 - 5 units mesh @ 15 fps in Shaded
GPU_15 - 8 units mesh @ 15 fps in Render
GPU_16 - 26 units mesh @ 15 fps in RenderSpeed
GPU_17 - 125.00 fps - mesh in Rendered Studio
GPU_18 - 14.00 fps - Nurbs in Rendered Studio
GPU_19 - 31.50 fps - Block Illustration
GPU_20 - 83.30 fps - 2D single
GPU_21 - 10.20 fps - 2D massive (20x)
CPU scores: 17082
CPU_01 - 8.27 sec - Booleans and Contours
CPU_02 - 1.20 sec - Twist and Taper (UDT)
CPU_03 - 3.88 sec - Meshing Mini
CPU_04 - 0.03 sec - Extract Render Mesh
CPU_05 - 0.03 sec - Join Render Mesh
CPU_06 - 11.17 sec - Reduce Mesh
CPU_07 - 1.72 sec - Calculating Technical display
CPU_08 - 2.97 sec - Making Silhouettes
Alienware 15 R3
NVIDIA GeForce GTX 1070 - 4095.0 MB
Intel® HD Graphics 630 - 1024.0 MB
Intel® Core™ i7-7820HK CPU @ 2.90GHz
NumberOfCores: 4 NumberOfLogicalProcessors: 8
MaxClockSpeed: 2.9 GHz
TotalPhysicalMemory: 16.0 GB
Microsoft Windows 10 Pro
- None - 64-bit
Rhino 5 sr 14 64 bit
Thanks for the results. Am I outing myself as nearly mentally deficient if I don’t know what they mean ;=) ?
A couple of summary conclusions might help.
I’m running an older i7-3.4/4.0 and would LOVE to see how this represents a comparison I can interpret between my older system and a newer system with main-processor (CPU) clock-speeds about half mine.
Thoughts ? Thanks !
I GOT ALIENWARE 17, 1070. NO PROBLEM WITH GH OR ANYTHING.