Hello again, I’m trying to build a structure by intersecting a set of spheres with one of surfaces but I can’t manage to get it right. This is what I’ve done:
I created a set of truncated cones through the loft component and scaled a copy down. I then debrepped and isotrimmed both, and finally extracted the vertexes of each facet.
I created two sets of polylines by joining the vertexes of each facet, then used couples of corresponding polylines as an input for the loft component.
I created boundary surfaces from the inner set of polylines so that I could use them as reference planes to build as many circles, and finally spheres, through the revolution component. For a matter of clarity I’ve shown only one each in the following image.
Finally I’ve plugged into the brep | brep intersection component both the lofted surfaces and the spheres, and ended up with this.
The problem is that the green curves only match horizontally. What I’m trying to do is more similar to what’s shown below, but I want avoid using attractor points. Thanks in advance for your help! Ermione 5.gh (18.1 KB)