Hello again, I’m trying to build a structure by intersecting a set of spheres with one of surfaces but I can’t manage to get it right. This is what I’ve done:
I created a set of truncated cones through the loft component and scaled a copy down. I then debrepped and isotrimmed both, and finally extracted the vertexes of each facet.
I created two sets of polylines by joining the vertexes of each facet, then used couples of corresponding polylines as an input for the loft component.
I created boundary surfaces from the inner set of polylines so that I could use them as reference planes to build as many circles, and finally spheres, through the revolution component. For a matter of clarity I’ve shown only one each in the following image.
Finally I’ve plugged into the brep | brep intersection component both the lofted surfaces and the spheres, and ended up with this.
The problem is that the green curves only match horizontally. What I’m trying to do is more similar to what’s shown below, but I want avoid using attractor points. Thanks in advance for your help!
Ermione 5.gh (18.1 KB)
Duplicate thread alert. This is the third thread on this topic in the last 24 hours and the fourth thread in the last ten days:
Hi everyone, I can not find a way to make this work:
I created a set of truncated cones through the loft component, debrepped it, isotrimmed it and extracted the vertexes of each facet.
I built the lines through the center of the structure and the vertexes of each facet, then picked the lines in twos and used the Ruled Surface component, but only managed to build a few.
This is the result I’m looking for, which I obtained by “manually” selecting each line with its a…
Hello everyone, so… I’ve been developing this structure for a geometry class:
Lately I had to rethink my whole process though, because the teacher requested me to create the same shapes through a process of solids intersection (while I had used an attractor point to model the concavity in the beginning). As you can see there are some problems in the model above, as I was not done with the algorithm yet and the facets were not meant to intersect, but I hope this can somehow help you…
Hi everyone, can somebody tell me why I get this result from the Surface from Points component? I managed the data to create 24 branches, and I would expect the 24 surfaces to be visibly separate at least, instead I get these three rows… Eventually I want to make a continuous, lantern-like polysurface though, like the ones you see next to it. What’s wrong with my data management? I’d really appreciate if you could suggest some texts to elaborate on. I’ve only been studying on Algorithms-Aided De…
I’ve been trying to elaborate this in such a way that allowed a response, making adjustments to the way I presented the problem and my procedure. This took time and effort, as I never simply reposted, and I wouldn’t have done it if I had known it was against the guidelines. I sincerely apologize.
May I ask how often can I bring up the topic in the hope of someone’s intervention?
In any given thread, you can post
three times in a row before the forum prevents you from posting again until someone else contributes a post. If no one replies, that’s it.
I’m never persuaded by multiple redundant threads or long, complex descriptions (TLTR). Or those requiring an extensive conversation to know the history and discover what the person really needs.
Too often I see problems that are the result of someone painting themselves into a corner, that is, of their own creation and more easily accomplished with a different approach.
Got it, I apologize again.