Basketball surface, real geometry

Hello,

I was wondering what would be the ideal approach / maybe script to create a basketball pattern in real geometry, no bump or displ. The specific pattern I am after: http://m.123rf.com/photo-55030035_basketball-or-football-ball-texture-seamless-pattern-in-black-and-white.html

Thanks!

Hi Philippe,

Have a look at some grasshopper posts, you might be better off using a circle packing algorithm and then deforming the circles via a seed/value. Offsetting the circle normal to the surface or using sphere’s and offsetting them to give space around the shape and boolean difference…

Have a look at: Divide the surface of a sphere equally by a set number of points

And Daniel’s post here: http://www.grasshopper3d.com/forum/topics/equal-spacing-of-points-on-a-sphere

Andy

Thank Andy! Some useful info here.
I was just wondering aside of getting it on the surface if there’s a certain algorithm used in the original 2d pattern, there seems to be some kind of order.

Hi Philippe,

I would suspect that image is the result of reticulation within Photoshop or similar, it’ll look like it has order due to the over lapping seamless tile texture, but it’s just a guess.

Andy