It is stable and works fine, but it is sluggish. I think the quality should degrade automatically from high to low quality automatically and even disable shadows when less than x fps. This is an old and weak card, so it doesn’t need to support everything, but some modes needs to be as fast as in V4. Rendered mode is useless on this machine too, so I had to make a custom Speed render mode where most new stuff turned off.
I think the quality should degrade automatically from high to low quality automatically and even disable shadows when less than x fps.
Shadows should be disabled when FPS is too low. Didn’t that happen for you? Note: Disabling shadows automatically isn’t working if doing TestMaxSpeed or scrolling the view with the mouse wheel. It only happens when rotating or zooming the view with ctrl+right click.
Rendered mode is useless on this machine too, …
Didn’t we always talk about Rendered mode? Is “this” machine some other machine? Not the 330M one?
Ah, sorry, “this” machine is the 330M.
No I talked about the Arctic mode only, just resat and tested the render mode now (It needs the reset before it is updated with the latest changes). Rendered mode sometimes correctly turns off shadows and becomes a simpler and more responsive mode. But not always… I have a rectangular light in the scene and that seems to prevent some of the “downgrade” things to take place.
Okay, interesting. It might be a bug or maybe it just considers the render fast enough. We will have to take a look at it.
Finaly had time to test the 1070 and Testmaxspeed took 0.89 seconds…
I would really like to see the AO applied to the metal:
And can you please add refraction in OpenGL? That has been on the wish list since Rhino 2.
There we go!
The AO should be applied everywhere. It might just be very subtle when rendered over a reflective material. Or maybe we’re doing something wrong.
Edit: Definitely looks like we’re doing something wrong.
Hi All,
I like this Artic/AO mode. I also like the Technical view mode. I also like the rendered view mode. But I don’t like them as much when each of them is standing alone as I do when they are render pass to create a much more compelling viewmode. I wish we had a custom display mode editor that allowed us to stack/layer these various display modes. to have better realtime viewmodes.
Let me explain with pictures…
each lien of titles represents a viewmode. If you see two lines means two passes are being stacked in Photoshop. I personally see the layered passes of 3 or more viewmodes the more interesting ones.
and the cherry on top goes to viewport gradient masking between two stacked modes…
how you did the last image?? looks nice!
the idea is super good! but the images here are lacking quality
if you click on each of the images on the post still lacking quality? they look pretty decent to me when you see them larger
here’s a how-to video: Dropbox
(I just realized that it recorded with no sound, but I think you’ll get the idea
- 2 images
- make a layer mask on top one
- use the gradient black & white tool to paint the masking
HI Bob, I’ll be the one asking for that! A clay-like viewmode would be really useful to evaluate form. Zbrush uses modeling materials called mat caps just for this. here’s an example:
They are not exactly like clay in the sense that they have a bit of soft/blurry reflections. In fact car designers so cover they clay on more reflective di-noc film to evaluate form too.
This is how such a shader would look like in the example I used:
no wires:
25% wires:
50% wires:
hue should be customizable:
…compare evaluating form on those clay/mat caps above vs. a ‘rendered viewport’ with assigned materials:
Thanks! But how can i extract the “technical grid” in the rendered image?
If I understand your question correctly, the display tab should has the main toggles to what you show/hide in each viewmode:
Love the first few shots - this would be an absolutely fantastic view mode! @bobmcneel is this possible?
Apple always seem to get kudos for launching stuff that’s already out there, there’s no harm in peeking over the fence:
(Ha! That was a swipe at Apple, not you guys )
That angle of incidence gradient for white modulation is a lovely trick! Thanks for sharing. A lot more subtle that ambient oclusion/artic (which only works in more drastic curvature changes and mostly on concavity, not so much on convexity).
Great idea!
Philip
Thanks for sharing your work flow too! Really handy tips and lovely images. Let’s hope the Rhino team don’t add ‘too much’ functionality or we’ll be out of a job… I quite like tweaking things in Photoshop with overlays etc for a decent post processed look.
It took me a couple of years to realise that that’s where the magic happens
RH-36317 is fixed in the latest WIP