Zoom goes really far out even though there are no objects. I already did a selall + bounding box. I don’t understand what could be causing zoom extents to go all the way out to space
How big is the bounding box after SelAll and BoundingBox?
It’s big but it’s still limited to just the objects. If I do a zoomextents after making the boundingbox it still zooms far away. I wonder if it’s trying to include the origin (0,0,0) in the view?
Ok. I moved all the objects to 0,0,0 and did zoomextents again this time it worked as should. So my guess is that zoom extents is forcing the world origin (0,0,0) for some reason to be included. I don’t know how to work around this.
I have not experienced Zoom Extents including the origin. Perhaps you have a small object, possibly a point, at or near the origin.
No objects there. I do have blocks in the file. Maybe the blocks have base points set up at 0,0,0?