I have a very complex model. I’m working on a high-performance computer at work and still, I get weird artifacts while moving around etc. It’s like 2 surfaces z-fighting, but it only happens at surface edges. Here is a GIF of what I mean: https://gfycat.com/MessyUnlawfulHarvestmen
What could be causing this? It seems like it only happens once the model goes past a certain threshold in terms of size/geometry. I’ve also ran “ClearDrawOrder” in case the draw order was screwy, but it didn’t fix it.
I’m attaching my OpenGL settings to the post.