Mainly for Laptops but, for different view to have option to switch between on chip GPU or
External or Dedicated GPU based on view used.
Not sure and wat to test it actually… but I was thinking maybe for wireframe/shaded… basically other
than Rendered, battery can be saved.
Currently trying out just turning off the dedicated GPU from hardware manager.
Performance increase and more functionality is great, but hoping also toggle switch for eco.
If you already have the possibility to test with an external GPU the you already could try that with Raytraced - assuming it shows up in the device list for Cycles options. Does that help a bit?
I got a laptop with intel 630 graphics and gtx1050,
(so my case if dedicated GPU)
I’m looking for the other way around I guess, so way to use in intel 630 graphics for everything
except Cycles or Rhino Render. (if that helps in the power consumption)
Just trying out other if using just intel HD 630 and disabling the geforce would reduce power to
the gtx1050. Not sure if it’s helping in this case…
Right. I don’t know how easily you can change the GPU that drives your OS display. I have on my desktop the configuration such that the monitor is on the built-in Intel (also a 630), but I have nothing attached to my CUDA cards. I suppose you could reach into your BIOS and see if you can make the Intel chip your primary GPU (assuming that is how laptops work).
Was wondering for Rhino Render is there way to force which GPU to use?
I updated some video drivers and possibly for laptops those maybe custom…
Now the rendering for Rhino Render comes to a halt…
BTW, Cycles is looking good as far as I checked for now. Glass material coming out well.
Playing round with settings.
(changed the skylight to off and was ok for the rhino render coming to a halt)
One other question, for Intel HD 630 graphics it gets recognized, but when starting render for Cycles, Rhino crashed. (attached crashdump file)
Also it is not shown under the Cylces setting as option for openGL rendering.
Cycles doesn’t do OpenGL rendering. Settings for Cycles (Raytraced viewport mode and Cycles for Rhino renderer) are found under Rhino Options > Cycles.
You may want to update your Intel driver, I am with my HD 630 on driver from 8-13-2017, driver version: 22.20.16.4771
Ah, you’re trying to use Raytraced on the Intel. I didn’t realize that before, sorry. The Intel card isn’t currently supported for OpenCL rendering. If you have all default settings for RhinoCycles you’d see that OpenCL tab doesn’t show the Intel HD 630 card - I don’t have it showing here with default settings:
I have my Intel HD for driving the display
Rhino 6 SR0 2017-9-27 (Private Developer Build, 6.0.17270.1000, Git hash:n/a)
Windows 10.0 SR0.0 or greater (Physical RAM: 15Gb)
Intel(R) HD Graphics 630 (OpenGL ver:4.5.0 - Build 22.20.16.4771)
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Anti-alias mode: 8x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: Height
Vendor Name: Intel
Render version: 4.5
Shading Language: 4.50 - Build 22.20.16.4771
Driver Date: 8-13-2017
Driver Version: 22.20.16.4771
Maximum Texture size: 16384 x 16384
Z-Buffer depth: 24 bits
Maximum Viewport size: 16384 x 16384
Total Video Memory: 1 GB
I’ll check OpenCL soon again, but for now don’t use it, as by default some cards are blacklisted (AMD pre-GCN 2, some Intel cards).