Wish list item: PBR (Physically Based Rendering) material

V6 won’t have one, but the idea is to introduce one in v7 (i.e. already during the wip after v6).

I have started drafting one based on Blender Cycles’ Principled BSDF, possibly with added features like AO map, smudge map. Some simple version I have working, but only locally (see simple mug scene for use of spec and roughness maps).