Wish: Ability to control the contrast of the Zebra analysis

The request is to be able to control the following aspects of the Zebra analysis, possibly with sliders for a refined control:

  1. Contrast of the zebra stripes and light lines stripes (from washed out to very intense).

  2. Self-illumination control to prevent the analysis stripes from being affected by the active display mode. Different display modes affect the zebra analysis in different way, which is very annoying, especially with high glossy settings or scene lighting.

  3. Transparency of the stripes, so that they could be made semi-transparent to be combined with the object’s material or display mode, such like glossiness, object colour, material, textures etc.

Hi Bobi, on your bullet points, 1.- in the WIP has something that might help called blur. -Mark

The 1st proposal is to achieve a similar low contrast effect:

The 3rd proposal is similar, except that it should change the amount of transparency instead of contrast.

this is possible in Rhino 9 WIP, stripe colors can be semi transparent:

I can’t see the distant legs though the body. Could these be made so that the geometry will look as if it has a see-through material but with Zebra stripes?

Use ghosted: (btw there seems to be a bug in ghosted I just noticed, the front legs are not correctly shaded “behind”)