I am talking about UX, UI and performance.
Performance:
1.It takes ages to load the materials. I don’t know what happens under the hood but of all the 3d programs I use Rhino is the only one struggling to load the materials. It gets specially unworkable with long lists of materials.
2.Scrolling the list is practically impossible.
3.Deleting materials also takes AGES and I just experienced multiple crashes after waiting 20 minutes for Rhino to DELETE ALL materials in the file.
4.Even with only 20 materials, no textures at all. Resizing thumbnails via scroll bar lags.
5.Creating a material and adding textures to it also lags.
UX:
- NO DELETE ALL MATERIALS BUTTON. (have to select first material, manage to scroll down a list of 400 materials, select last, and right click for delete. Then file crashes.
- NO OPTION TO HAVE NO THUMBNAIL, JUST MATERIAL NAME.
- NO WAY TO QUICKLY ADD DEFAULT MATERIAL. I should be able to click multiple times here:
And get 10 materials in 3 seconds. But I can’t I need to scroll and choose Plaster type. Each. Time
UI:
1.The material Notes tab is the most useless space consuming feature I have ever seen in a software. Hands down.
2.Why are material properties forever linked into the material library box?
These should be two separate menus.
3A.Why do all material properties keep stacking in top of each other? They should be tabs.
Like this example.
3B. Same with texture properties.
4.Why are custom settings awkwardly chunked into double columns when this does not happen anywhere else on the material properties? (transparency for images is so hard to reach)
5.The most common user expectation to add a new texture is to click here and be able to input an image from my pc. But I click here and I actually get a whole bunch of menus inside Rhino for textures.
Larger ‘click to add texture’ button should default to opening explorer. Besides you can have the check board texture to create textures inside Rhino. Folder icon could just go away.
6.This button should be erased from the phase of the earth. And it is actually confusing. One thinks he is going to change the texture, not open the texture to edit it! Why are you opening paint!?
7.After +7 years of using Rhino I still can’t figure out how to exit texture properties and go back to material properties. There is not back arrow ANYWHERE.
WE NEED NAVIGATION ARROWS ALWAYS PRESENT TO GET BACK TO PREVIOUS MENU OR LEVEL.
I am telling you guys, the materials in Rhino need a complete overhaul ASAP. And from someone who actually knows what they are doing. I am an architect, I don’t work in software, but even I can see these things as a normal user using multiple software. It is pretty basic stuff.