I would like to ask if anyone had an idea (or a tutorial) how to create white clay renderings of a Rhino scene using the default Rhino rendering engine.
What I’m currently struggling with is how to get softer shadows and a better exposure - no burnouts.
The effect I’m trying to replicate is this:
(It’s by the danish EFFEKT, Rosenhoj Student Housing project, https://www.effekt.dk/ung )
So far, I’m getting this:
Everything in the scene is using the default 255,255,255 material, Skylight is on.
Goal is to match the reference picture as close as possible to minimize post-production work.
Also, bonus question: where do I set the thickness of the rendered isocurves?
Thanks for any pointers!