david.adam
(David Adam)
September 20, 2021, 9:26pm
#1
Hi everyone,
when I turn of sun, skylight and any lights, there still remains a light source:
Maybe I am missing a crucial point in rendering here, but I couldn´t find out how to disable this light source (what is it?).
With the sun enabled, it looks like that (not quite what is should look like, there are two shadows):
DiegoKrause
(Diego Krause)
September 20, 2021, 9:56pm
#2
have you tried with shadows unchecked from the display tab?
david.adam
(David Adam)
September 20, 2021, 10:01pm
#3
That doesn´t make any difference.
Micha
September 21, 2021, 12:40am
#5
Interesting, your ghost light produce a quite soft shadow, so it’s doesn’t seems to be a sun.
I would try to select all object, hide them and create simple surface and a cube. If the light effect is still there than the ghost light can’t be selected and hided. If the ghost light is gone, than I would go back and look where it is.
Swayze
September 21, 2021, 1:01am
#6
Does running ‘SelLight’ in your scene reveal any lights that might have unintentionally come in with an FBX or other asset import?
There is a “hidden” default light setup used if nothing else is, could it just be that?
nathanletwory
(Nathan 'jesterKing' Letwory)
September 21, 2021, 3:41am
#8
What display mode are you using there?
david.adam
(David Adam)
September 21, 2021, 8:30am
#9
→ Doesn´t change anything, same result.
Does running ‘SelLight’ in your scene reveal any lights that might have unintentionally come in with an FBX or other asset import?
→ SelLight: there are no lights.
There is a “hidden” default light setup used if nothing else is, could it just be that?
→ I don´t know what this default light setup is or how to change or disable it. But normally, it doesn´t look like this.
What display mode are you using there?
→ the images are rendered. But the rendered display mode looks different: it´s all white, I can´t see any objects (even with sun and skylight disabled).
david.adam
(David Adam)
September 21, 2021, 8:37am
#10
Interesting, your ghost light produce a quite soft shadow, so it’s doesn’t seems to be a sun.
I would try to select all object, hide them and create simple surface and a cube. If the light effect is still there than the ghost light can’t be selected and hided. If the ghost light is gone, than I would go back and look where it is.
→ The light effect is still there, even if everything is hidden:
(no sun, no skylight, no lights)
(sun)
david.adam
(David Adam)
September 21, 2021, 8:52am
#11
Hi everyone,
when I turn of sun, skylight and any lights, there still remains a light source:
[render-without-lights]
Maybe I am missing a crucial point in rendering here, but I couldn´t find out how to disable this light source (what is it?).
With the sun enabled, it looks like that (not quite what is should look like, there are two shadows):
[render-with-sun]
[lights-panel]
[render-panel]
Ok, this effect was caused by an object with an emission material I didn´t know was there. So problem solved.
And this effect seem to be caused be the default light setup, so it´s ok:
→ The light effect is still there, even if everything is hidden:
[no-sun]
(no sun, no skylight, no lights)
[sun]
(sun)
I didn´t know that there is something like a default light which is used if there are no other light sources. That was kind of confusing here…
nathanletwory
(Nathan 'jesterKing' Letwory)
September 21, 2021, 11:31am
#12
Good that you solved it.
Raytraced/Rhino Render will indeed render light when there is an object with an emissive material and the object is placed correctly.
When all lights are out you indeed also get the default light, which is a directional light (like the sun) essentially over your left shoulder.
When I don’t want any light I always add a point light somewhere inside some geometry and set its intensity to 0
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