Take a basic situation like this. I loft 2 profile curves together, and then BooleanDifference out an angled section of it. What I’m ultimately looking for is:
A nice chamfered edge around the outside face of the body.
What’s the best process for getting a combination chamfer edge and fillet on the angle? Should this all somehow be occurring in the curve stage before I even loft?
However, this still doesn’t create perfect results. Because let’s say I then want to fillet the chamfered edge (to give it that smooth realistic quality).
So, I suppose I’m looking for a modeling approach here that will result in surfaces that are much more “usable” in the process of design, which are less prone to falling apart.
Is the answer simply that there are never easy shortcuts? Because I suppose I could just create a cross section that emulates the fillet & line, and then sweep rail along one of the sections.
“RailType=DistBetweenRails” with radius 3 or slightly less than 3 gives you the most clean looking chamfer. Adding fillets on top of that is no problem. I use Rhino 6 Evaluation that expired, so unfortunately I can’t upload the solution here. But you can easily do it by yourself.
After cutting the surfaces with “Pipe”, if you split the edges in a “predictable” way, you could build series of separate “Sweep 2 rails” or “Blend surface” (G1) or “Loft surface” (with eventual removal of the unnecessary rows of control points to become degree 1) so that they would appear as if they were created with the “Chamfer” tool. That would make the 3d model lighter.