What would be a good technique wrapping a cube with array of curves?


CurveWrapping.3dm (158.6 KB)

create your “cube” with _loft of two curves.
use option SplitAtTangents = No
(or other workflows to get a single surface)

_unrollSrfUV
(check this forum for Info on developable surfaces)

construct / draw the lines in 2d on the unrolled surface.
_flowAlongSrf
to map them back to the “cube”
(also check for _flowAlongSrf there are a few aspects to care of)

hope this helps - kind regards -tom