Are your file extents larger than they need to be? I have in my mind–might be wrong–that rhino scales the shadow “pixel” size relative to the file extents and deleting far away geometry increases accuracy not just for shadows but for rendering in general.
Have you tried Rhino WIP to see if the problems still exist? There has been quite some effort in improving for instance SSAO. I doubt that work will be backported to v5 (but I could of course be mistaken)
Hi,
Is anyone running a GTX970 ?
what driver version are you with and what settings in Nvidia control panel for Rhino, (I gather one can have the control panel set to a specific launcher prog, though I have mine set ‘globally’ as until now I as unaware of this option.
I ask as I have a flight sim and the shadows on fuselage are like contours, and zig zag edges where shadow ends across wing. This has to be an Nvidia thing, and the GTX970 should eat shadows for breakfast, not exhibit such rubbish as I am seeing. It shouldnt need user input but should give great shadows installed ‘out of the box’.
I havent tried Rhino WIP but prefer to run with a known stable prog version as any crashes and redoing work is not an option.