I’ve tried the feature of creating wall from solids and I have some questions.
First is about wall layers and hatches. It is great that I can pick multiple solids when I create a single wall - this way I can make custom layers inside. I found out I can even give solids custom section properties like hatches etc. and after creating a wall they stay inherited in a wall block. But if I wanted to change them, there is a problem. It seemed to me intuitive that if wall’s primary geometry is static and not dynamic geometry, then it could have been changeable from block editor level. But changes made this way are erased like it would happen with regular, dynamically defined walls. Does it have to work that way or is it just a bug? Could be great to be able to edit the static input of objects defined from it from block editor level.
The second is about wall splitting. When I split the wall made from solid I get result like this:
VA somehow adjusted two new parts to the shape of slitted construction line. The effect is quite interesting and I wonder about it’s potential uses. But should It work that way? Shouldn’t it have been just splitting the geometry with plane normal to construction line at given point and filling the gaps? It seems to me much easier. Or maybe there should be a option for splitting it this way or that way?