Hi, V8
circle is not as such all way round but has rough areas, its making me think lines dont reach it.
In V5 a circle was a CAD item perfect all round.
I have lines coing up to it yet the mess denies me seeing if I have it as I wish.
Also an arc was deceiving me, until I opened it in V5 and then could see what I needed to see.
view this in photoshop ‘ACTUAL PIXELS’ SETTING’ as one needs to see how they ACTUALLY appear.
Hi,
Gijs I seem to recall had found that altering gamma solved it.
I did that in V7 and it did, but the grid lines were then awful, I altered the colours of the grids and sorted that, but then when I went to ghosted view they were bad again, each viewmode was awful, so I went back to V5 …and stayed there ! someone said resolved somewhat but not perfect in V8, so then I get V8.
please note this in that set of comments the link takes me to.
Having just used V8 fresh from V5 its a shock to the system.
I was also told the new graphics cards are not as good at curves and lines anti aliasing.
however my new card a Geforce RTX 3070 is looking fine on V5, and poor on V8 , so its not the card !
Hi,
somewhere was a thread asking me to try V9 as it was same as 8.22
cant find it.
so using this thread, its appropriate..
Here I am reporting back on tests so far in V9. NO BETTER. despite seeing mention of fixed ,
all images that are screen grabs in rhino, to be viewed in pshop as top menu>View 100% or enter that in the % box bott left of the image.
V5 is a thin pure line, and see why that is, no steppy nature, AA far better.
I am running a Nvidia GeForce 3070 current card, so no saying its the fault of new cards, as V5 is being run on it as well.
In V7 Gijs said alter gamma solved it, it did but the grids were awful, a tail chase developed to solve the knock on effect, and result was awful
lines steppy, rough, projects to mesh have ants on fishing line look, despite it being said its been solved. V5 can do it.
If I have line thickness set for drawn lines different in V9, let me know, I did ask before doing this, but both layer palettes are set to default. and anyway why make default worse ?
Hi
£1400 worth of Eizo CG247 1920 x 1200.
I have had three Eizos since starting out with a PC, first in the days of Macromdia Freehand 5 and Photoshop 4 and win95 was a CRT. wow what a monitor, way better than the usual stuff they had in the office , sharp thin lines. Having gone from Rotring 0.1 pens it wasnt an uncomfortable experience.
Then at home I got my own PC and bought another Eizo CRT still have it in back room as some sims need CRT.
Then a new tower and a new monitor, went bigger with 24inch Eizo ,a flattie, CG241 I recall 1920x 1200. then at end of its lifespan bought this CG247.
One thing though, it or something is causing splits as I pan left/right in my cockpit frames in the flight sim, have always had that. and now with a 3070 and new monitor, and I wanted to be free of it so was advised by Eizo it will be ok, why ?
the little enlargement showing the steps versus the v5 smooth transitions is the cause.
and the ants , still to solve, a separate issue perhaps. so 8.22 if its in this WIP hasnt solved anything.
There is a hidden command that let’s you alter the wireframe thickness in Rhino. Note that it controls both, surface wires and curves in Rhino 7 (which is a good thing), but fails to control the line thickness in Rhino 8 (super wrong decision). At lest that was the case when I tested the command in Rhino 8 Evaluation.
“Aliasing is more noticeable at lower resolutions or when viewing the image up close.”
I got this answer from a quick search and what helvetosaur showed from his 4K screen it could improve the situation but not solve it with higher res monitors
If I understand this right from the RH - 78744 list the line quality has been regressing since v7?
Now in Pshop zoom in the top of the circle the same amount for V5 V7 V8 and do a screen grab (printScrn button to right of F12) and paste into new file and cut out the same small area and post, here. as I did for my comparison.
I bet there are no visible hard opaque few pixel long steps..
repeat for the lines if you wish.
It is purely down to the anti aliasing, nothing else.