This is exiting and I look forward to the development of fillet edge.
So here is some feedback:
- I presume the “edit” option is a WIP solution as it does not feel like it is well integrated.
- If I explode the object and join it again then it does not work. That doesn’t feel right. I understand there is some “history” involved, but I often explode and join objects when modelling, so finding a workaround for recognizing fillets would be great.
- If I fillet 3 edges of a box with one unit and then in the next run fillet two edges with 2 units, then I would expect this new “history fillet” to recognize the filleted edges and solve the new fillets in the same manner as if I had clicked “edit”.