I’m wondering how I export the wire frame of an unwrapped surface for texture painting ala Photoshop.
When I texture unwrap a surface I can see the flattened wire frame on the unwrap plane I’ve drawn. Now how do I export it for painting so I can re-import it with the texture properly positioned?
There’s no direct “export UV wireframe” command, at least as far as I know.
However _ViewCaptureToFile will do the trick. A quick bit of cropping in PS and you are good to go.
To export a 2D image with the wire frame (preferably an option for all edges or just the seams ) over the texture, or a white background for taking into Photoshop so that you can paint textures to be applied to the unwraped object. I believe this is common in other 3d applications that cater more to visualization.
you might try the TxTemplate plugin in Rhino4 and likely it still works in Rhino5 to create texture templates from meshes with various controls. Note that you´ll need the rhpicture plugin installed to make it work: link
You can do that using 3DCoat. I’d say it’s even better than Substance Painter as it feels a bit more like a photoshop in 3D. To export the wireframe for painting, in the PAINT tab clic on Textures / Export / Color Albedo Map.
It will export a PSD with a color layer (if any paint have been done in 3DCoat) AND the wireframe, ultra clean, on a transparent background.
Best way I know
(first of all add up extend UV lenghtes of your future unwraped object. now Unwrap. )
activate “UVEditor” and take over UV measures as bounding box. adjust mesh. now with the still active UVEditor select the unrolled vertex/mesh in planar view and than “export selected” to any vector-programm
e.g as .AI/.eps
i use illustrator. delete the unnecessary paths, keep the boundaries, adjust the artboardsize to all boundaries,
create your texture, hide paths, “save for web”… works like a charm!