Export to blender

Hello

Is it appropriate to prepare objects created in Rhino to export and texture them in Blender?

For example: clean the patches of the various polysurfaces of an object by redoing or editing this object?

Thanks

Hi @bilico

Yes I do it all the time, model in Rhino and export to Blender and uvw unwrap there.
Too bad we don’t have an applink for Blender from Rhino. 3dcoat has one that works really well for exporting directly to blender and from blender to texture paint in 3dcoat.
RM

Do you know of a tutorial that explains this process?

Thanks

Hi @bilico

There’s many tutorials on Youtube if you go there and search in their search engine.
Here’s one that might get you going.

Rhino to Blender - 3D Model Export with Materials - YouTube

RM

Moi 3D does have it.

Hi @Marek5
Cool it figures.
Michael Gibson used to be with McNeel I think he’s one of, if not the creator of Rhino.
RM

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Yeah, I know, he’s a great guy, always helpful.

Moi for a fraction of price of any other software has the great export capabilities and many nurbs based operations possible, more flexible even than in Rhino. Simple but powerful tools always at hand.

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What is the most complete format to export from Rhino to Blender? Why?

Is there a plugin to optimize the export? For example: a plugin that exports the layers?

Thanks

import_3dm-master.zip (251.0 KB)
I got it from Github.

Or download it via https://www.rhino3d.com/download/rhino/8/import_3dm/ , which I’ll keep updated with latest info on releases.

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Thank you very much for smazing plugin to export to Blender.
If it can export light objects to blender, it would be amazing !

Thank you so much.

I can add support for lights, indeed.

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Thank you so much.
If it can keep the stregth and rectangle light size, it would be amazing !

Respect !!

Hi @nathanletwory great plug in,

I installed it, it works perfectly, but is there a way to chose the meshing density? when I import my file in blender it is very faceted. From what I understand it is the display mesh that is converted?

Thanks

It is the render mesh indeed. There is a PR open for me to verify and land that makes sure mesh objects get properly smoothed on Blender 4x and later ( Shade smooth fix for blender 4+ by rockjail · Pull Request #129 · jesterKing/import_3dm · GitHub ). The current implementation silently fails and as a result in 4.2, 4.3 and newer the meshes look faceted.

I should be able to get to the open PRs for import_3dm later this week. Then either at the end of this week or early next week I’ll be releasing a new version with the fix in.

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Okay amazing, also I noticed that meshes are unwelded. each meshes transformed into a surface of a polysurface is not welded to the one next to it, even if the polysurface is join in rhino.
Great works in any case!

@nathanletwory
Yeah, I ran into that as well, PR is updated already, though not sure if it covers all issues.

@Paul123
That’s the way Rhino meshes polysurfaces internally. Currently the importer doesn’t do any cleanup afterwards. You can either mesh and join in Rhino, or import to blender then run merge by distance.
But I see the benefit of having an option to run cleanup as part of the import.

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Hi all guys here !

I am looking forward to the Nathan’s update v0.0.16 for Rhino import to Blender !
til it will arrive it, i wanted to ask you guys if anyone know how to export Light objects of Rhino into Blender?
I tryed many formats but I can not acheive.

Thank you in advance for your help !!

Hello people. This is the current best way to export Rhino geometry for blender? I’m starting to learning blender so by now i’m not able to properly judge the options.. :sweat_smile:
My workflow will be (i hope) to model architecture in Rhino and render in Blender with Cycles and/or Eeve. There are pros and cons with this method? Which?

Hi @Gustavo_Soares_Silva

See my replies further up and a few links for doing this.

Pros - Rhino and blender are a great combo, blender offers many more capabilities than Rhino you will be able to render larger scenes and have realistic foliage along with animation. Blender has tons of free tools and a well established community. Its one of the few programs that is actually getting better so a good choice to learn.

Cons- I don’t think this plugin works that well for my uses. One needs more control of the export settings than the simple render meshes that Rhino exports provides as well as you have to rematerialize and re uvw map in blender anyways because it has better and less flawed materials and mapping. Also some settings will need to change depending on if you use evee or cycles in blender. I mesh in rhino and export in obj format which I still prefer to this plugin export.

We need the “live link” ability or plugin to blender. 3dcoat has the live link plugin and it makes working with complex files with complex materials and mapping trivial, and you can go back and forth between the two programs and updates happen in real time without the hassle of exporting If a company in a war torn country (the Ukraine where 3dcoat is made) can provide a live link to Blender why can’t Mcneel? It would benefit rhino and blender users tremendously but McNeel doesn’t even try.
RM

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