Uv mapping question

Can someone explain the circled message? I’ve been having weird mapping issues such as the wood grain in one side of a box rotated 90 degrees. See 2nd image. I’m using V6.

Hello - if a texture uses WCS (world coordinate system) then it has its own ‘real world’ size and orientation and will not pay attention to individual objects’ UV or repeat values. - this is useful for textures like bricks where you want them to be a specific size, not a repeat number.


Thanks Pascal. I also found another useful response here: