UI suddenly completely wonky RH8

Some text miniscule, left-side of UI can’t grab it to resize width, and viewports covering toolbars – and this is the factory-style layout. Tried updating, but no difference. Of course could possibly be Nvidia Drivers, but that’s a whole other ball of wax since Rhino’s not the only app I use in my workflow.

Would super appreciate help on this, thanks! Sys info below.

EDIT: I exited out of Blender, plus did a restart. Back to normal. When-oh-when will I learn to do a Restart before I post? :roll_eyes:

-- Alan

Rhino 8 SR32 2026-5-17 (Rhino 8, 8.32.26137.11001, Git hash:master @ 55e234c2e55fba272cb773872a38a00bbafd3735)
License type: Commercial, build 2026-05-17
License details: Cloud Zoo

Windows 11 (10.0.26200 SR0.0) or greater (Physical RAM: 64GB)
.NET 8.0.27

Computer platform: DESKTOP

Hybrid graphics configuration.
Primary display: NVIDIA GeForce RTX 3090 (NVidia) Memory: 24GB, Driver date: 4-23-2026 (M-D-Y).

Accelerated graphics device with 4 adapter port(s)

  • Secondary monitor attached to adapter port 0
  • Windows Main Display attached to adapter port 1
    Primary OpenGL: NVIDIA GeForce RTX 4080 (NVidia) Memory: 16GB, Driver date: 4-23-2026 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 596.36

Accelerated graphics device with 4 adapter port(s)

  • There are no monitors attached to this device!

OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
GPU Tessellation is: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)

Anti-alias mode: 8x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High

Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 4-23-2026
Driver Version: 32.0.15.9636
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 16376 MB

Rhino plugins that do not ship with Rhino
C:\Program Files\Cyberstrak\R8\CS_ModelingPlugIn.rhp “Cyberstrak Modeling PlugIn”
C:\Users\alanf\Dropbox\Rhino_MasterDB\packages\8.0\Garage\8.7.24140\net7.0\Garage.rhp “Garage” 8.7.24140.15431
C:\Users\alanf\AppData\Roaming\McNeel\Rhinoceros\packages\8.0\SubstanceImporter\2.0.7\Substance.Win.rhp “SubstanceImporter” 2.0.7.0

Rhino plugins that ship with Rhino
C:\Program Files\Rhino 8\Plug-ins\Commands.rhp “Commands” 8.32.26137.11001
C:\Program Files\Rhino 8\Plug-ins\rdk.rhp “Renderer Development Kit”
C:\Program Files\Rhino 8\Plug-ins\RhinoBonusTools.rhp “Rhino Bonus Tools”
C:\Program Files\Rhino 8\Plug-ins\RhinoRenderCycles.rhp “Rhino Render” 8.32.26137.11001
C:\Program Files\Rhino 8\Plug-ins\rdk_etoui.rhp “RDK_EtoUI” 8.32.26137.11001
C:\Program Files\Rhino 8\Plug-ins\NamedSnapshots.rhp “Snapshots”
C:\Program Files\Rhino 8\Plug-ins\MeshCommands.rhp “MeshCommands” 8.32.26137.11001
C:\Program Files\Rhino 8\Plug-ins\RhinoCycles.rhp “RhinoCycles” 8.32.26137.11001
C:\Program Files\Rhino 8\Plug-ins\Toolbars\Toolbars.rhp “Toolbars” 8.32.26137.11001
C:\Program Files\Rhino 8\Plug-ins\3dxrhino.rhp “3Dconnexion 3D Mouse”
C:\Program Files\Rhino 8\Plug-ins\Displacement.rhp “Displacement”
C:\Program Files\Rhino 8\Plug-ins\SectionTools.rhp “SectionTools”

Glad a restart sorted it out and thanks for the update. Worth noting what likely happened: your system has a hybrid GPU setup (RTX 3090 + RTX 4080), and Blender — like Rhino — drives the display heavily. When two GPU-intensive apps share display resources simultaneously, Windows can lose track of DPI scaling or window positioning, causing the kind of layout chaos you saw (tiny text, locked panel edges, viewports overlapping toolbars).

Makes sense, thanks. One follow-up Q: Would that be as likely to happen if both GPUs were same model?

Thanks