Hi everybody.
Coming fron Rhino 5,I have just install Rhino 8.
But I encounter a problem with the UI: when the mouse cursor move above some buttons, they become blurry or disseaper.
I try to make a sceenshoot with a small window
The 4 cases are gone as the 3 buttons and the text is blurry.
Also look above the clock botton right with a distorded text.
I don’t know if it’s a knowed bug or a problem with my config. I have found nothing similar on the forum.
Win 10 64bits, 1920x1080 monitor.
Thank you for any help.
Windows 10 (10.0.19045 SR0.0) or greater (Physical RAM: 16GB)
.NET 7.0.0
Computer platform: DESKTOP
Standard graphics configuration.
Primary display and OpenGL: NVIDIA GeForce GTX 1660 Ti (NVidia) Memory: 6GB, Driver date: 8-5-2021 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 471.68
> Accelerated graphics device with 4 adapter port(s)
- Windows Main Display attached to adapter port #0
- Secondary monitor attached to adapter port #1
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 8-5-2021
Driver Version: 30.0.14.7168
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 6 GB
Hi Pascal and Nathan.
Thank you for your help.
Dowloaded and intalled the latest drivers but no luck. Still the same problem of text going mad.
Here is an another screenshot with distorded text on the bottom toolbar.
Windows 10 (10.0.19045 SR0.0) or greater (Physical RAM: 16GB)
.NET 7.0.0
Computer platform: DESKTOP
Standard graphics configuration.
Primary display and OpenGL: NVIDIA GeForce GTX 1660 Ti (NVidia) Memory: 6GB, Driver date: 3-12-2024 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 551.86
> Accelerated graphics device with 4 adapter port(s)
- Windows Main Display attached to adapter port #0
- Secondary monitor attached to adapter port #1
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 3-12-2024
Driver Version: 31.0.15.5186
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 6 GB
Hi Wim,
The main screen is 1920x1080, 60 hz, RVB 8bits, 100% scaling.
The second one is 1024x768, 60hz, RVB 8bits, 100 scaling.
Option extended between both.
Eric