I have a question about texture map metalness parameter. I understand that it has a 0 to 1 range - 1 being very reflective of the environment. I also understand that it reflects the environment that the model is in. My question is, are we able to set a different environment specifically just for the reflection of glass?
Our case is that we would like so that the glass reflects a sky texture/environment, however we’d like to keep the current environments we have. Is this possible?
An easy solution I briefly thought of would be to add a texture map of the sky to the glass, however this will result in a static texture, whereas a reflection is more dynamic when you move around it and look at it from different angles. Let me know if there is any solution to this. Thanks.