The metal texture looks different when rendered than it does in the viewport.
I would like to reproduce the same metallic sheen in the rendering as it looks in the viewport.
What should I do?
This model is assigned a custom material with an environmental texture attached to it.
Hello- by this I think you mean the difference between rendered display mode and raytraced viewports(or full rendering), correct? Can you make a sphere, apply the same material to it and export that to a new file, and post it here?
Hi Tatsuya - I think what I would do here is remove the environment and color map from the material and set refectivity high. (Or use a new Metal material). Then create a new environment using the image. This way the reflection of the environment will be accurate.
If you want to use the image as an environment map, that also seems to work, though the ray tracer seems to interpret the e-map a little differently than the rendered display mode.
Thank you very much.
I loaded the image converted to hdr to High Dynamic Range Texture in Render’s Environments and it looks the same in the ray trace.
(Is there any way to use the image in the environment as jpg?)
One more question,
When I turn the Ground plane settings On, the bottom half of the sphere is completely white due to reflections off the ground.
I just want to have a shadow and not have this kind of reflection look unnatural.
What should I do in this case?
Or do you use a different rendering software when you render?