API: material reflection of environment


Found one strange thing which I can`t get rid off. Attaching the video with a preview of the problem. As you can see I still have ghostly reflections on the base object. All reflection, metalness are off (set to ‘0’).

So the issuing thing is material reflection. Somehow the object reflects the environment map but all reflections are off, roughtness set to 1, however this does not solve the situation either. We tried all of possible combinations, materials, textures, no one worked well. I guess that here we have an issue because our interface is too bright.

How we can solve this issue once and for all. :sweat_smile: