Texture Mapping in WIP

I have been playing around with the WIP and I have found that when I apply, say the brick paver material, I can’t get the texture mapping to work. I am trying to just adjust the scale of it and no matter what changes I make the material doesn’t change in the render viewport. I have tried planar (both UV and UVW), box, and surface mapping and they all look the same even after tweaking the numbers and scaling the widget.

So what am I doing wrong? I have no problem with this in Rhino 5.

Thanks

@DavidEranen, is this what you toyed with on Friday?

/Nathan

jtreitz

Is this a brick paver material from the library? If so, all library materials are real-world scaled - so there’s no way to adjust the mapping for them by default. You would have to go into the texture controls for that material and change the mapping type to “Mapping channel”

Andy

@andy

It is from the Rhino WIP library. I was adjusting the mapping for an object. I will give it a try.