I am working with brick textures in the Rendered Viewport and when I change the UVW Repeat in the Texture Mapping Options the map rescales correctly in the viewport. However, the change takes place ONLY in the Rendered Viewport and is not reflected in rendered output. I am in Rhino 5 and using Rhino Render not a render plugin. Oddly, some surfaces do render correctly but others don’t, as shown below.
It’s ok, thanks Pascal. I discovered I need to reapply texture mapping with
the texture mapping tool rather than within the material editor. I think
I’ve figured it out. It seems that applying a texture to an object and
simply adjusting the uv repeat mapping within the material editor so it
looks right in viewport is not a guarantee it will render the same way. I
had to activate box mapping and adjust there.