Rendered texture mapping not matching rendered viewport

Hi -

I am working with brick textures in the Rendered Viewport and when I change the UVW Repeat in the Texture Mapping Options the map rescales correctly in the viewport. However, the change takes place ONLY in the Rendered Viewport and is not reflected in rendered output. I am in Rhino 5 and using Rhino Render not a render plugin. Oddly, some surfaces do render correctly but others don’t, as shown below.

Any help would be appreciated.

What I seen in Rendered Viewport:

What I get when I render:

Hi Matt - can you export the two surfaces (one that works and one that does not) and the texture and post here, o\r send them to me?

thanks,

-Pascal

It’s ok, thanks Pascal. I discovered I need to reapply texture mapping with
the texture mapping tool rather than within the material editor. I think
I’ve figured it out. It seems that applying a texture to an object and
simply adjusting the uv repeat mapping within the material editor so it
looks right in viewport is not a guarantee it will render the same way. I
had to activate box mapping and adjust there.

Matthew

Matthew Winkelstein AIA, LEED AP
Principal

Winkelstein Design


(415) 690-5315