this this giving me a hard time… all of a sudden the silhouettes in one of my layouts stopped working.
I tried to clear meshes, change custom mesh, explode the object… nothing helps. turning the view slightly out of the parallel projection makes the silhouettes show up… but that is no solution really!
I didn’t expect that in an ortho view the location of the camera can make a difference.
and I also don’t know why it has been quite far off the object.
In any way, I used good old showCamera to locate and maipulate the parallel view, and now the silhouettes are back… have to do it in all details now but it lookls like it will work.
…nope sorry… actually I seemed to have slightly moved the camera out of the flat parallel view into into a 3d view, and that is why the edges showed up.
If I go back to fully flat projection even with the cam very close, it still fails.
@dk2079 - I see the problem - for now, you can clean up with DivideAlongCreases > SplitAtTangents=Yes on that main counter item and the other objects that have rounded corners on single surfaces.
Hm - no, that is not true … it’s the new edges that are drawing, not the silhouettes.