It seems that I just don’t have silhouettes in any technical display modes. Same issue across latest Rhino 7 for Mac and Rhino 8 WIP on M1 Pro Mac. Does anyone else have the same issue?
I’m not seeing that here, no.
What happens when you run Options, go to the Display Modes page, select Technical in the column on the left, and then click the Restore Defaults button at the top right?
If that doesn’t help, please run the Rhino SystemInfo command and copy-paste the result here.
-wim
Restore defaults does not seem to fix the issue, neither does a clean reinstall, unless there are some settings files that I missed while doing the reinstall?
Apple macOS Version 12.1 (Build 21C52) (Physical RAM: 16Gb)
Rhino is running in Rosetta2 on Apple Silicon
Mac Model Identifier: MacBookPro18,1
Language: en-US (MacOS default)
Apple M1 Pro (OpenGL ver:4.1 Metal - 76.3)
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: Apple
Render version: 4.1
Shading Language: 4.10
Maximum Texture size: 16384 x 16384
Z-Buffer depth: n/a
Maximum Viewport size: 16384 x 16384
Total Video Memory: 10922 MB
Graphics: Apple G13X
Displays: Unknown (303dpi 2x)
Graphics processors
Apple G13X
Color LCD (2056 x 1329 @ 120.00Hz)
May I see your SystemInfo? Which version of MacOS are you running? It definitely worked for me a few days ago, I just couldn’t figure out what I may have changed by accident.
Apple macOS Version 12.0.1 (Build 21A559) (Physical RAM: 16Gb)
Rhino is running in Rosetta2 on Apple Silicon
Mac Model Identifier: MacBookPro18,3
Language: en-US (MacOS default)
Apple M1 Pro (OpenGL ver:4.1 Metal - 76.1)
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: Apple
Render version: 4.1
Shading Language: 4.10
Maximum Texture size: 16384 x 16384
Z-Buffer depth: n/a
Maximum Viewport size: 16384 x 16384
Total Video Memory: 10922 MB
Graphics: Apple G13X
Displays: Unknown (255dpi 2x)
Graphics processors
Apple G13X
Color LCD (1512 x 982 @ 120.00Hz)
Thank you. I just factory-reset my Mac and reinstalled Rhino 7 to the exact same bug. The only difference I can see between our systems is MacOS version - you are running 12.0.1 while I upgraded to 12.1 yesterday. I will try downgrading back to 12.0 and see if that fixes the issue.
Have you tried turning creases/ Seams and edges off to see if silhouettes are actually drawn for you? If I leave on creases and edges, the images looks the same to you, but underneath the silhouette is actually not drawn. You can also test this by drawing a sphere. Please see attached screenshots.
Yes, using the viewcapturetofile command with technical display mode is the main workflow how I produce drawings. Both workarounds, using the silhouette command or the make 2D command, produce errors that are time-consuming to manually correct, especially with larger and more complex scenes.
The silhouette command seems to draw silhouettes on a per-surface level? Please see this screenshot, where inner edges of the box are also drawn as silhouettes (Magenta)
I can switch to Make2D but it is also inconsistent and produces errors with intersections, see screenshot attached, where two runs of the make2d command produced two different, but both incorrect, results:
Silhouettes have never been working as far as I know (I just checked and in v6 it’s the same issue)
A relatively quick workaround (if you have photoshop) is:
create a tech view of your model
create a white version of your model (custom display setting) > transparent background
load both in photoshop
give the white an outline and put that on multiply over the first layer
the actions in photoshop can be automated. Images can be loaded into a layered file automatically as well.
I am still not able to show Silhouettes with the latest update. I rely on this feature for communicating my designs to clients. I have built my entire style of cut sheets around this tool. I used to have to export a dxf to a drawing program to clean up line weights. This feature cuts out that whole time-consuming step, which has been amazing.
I just switched over to Mac from PC. I can still generate the Silhouette on the PC but the interface on the new Macbook Pro is way nicer. I am shifting everything back to mac after years of jumping between platforms.
I would love to get this working again.
Thanks for your help!