Surface Morph

Hi, Two questions/queries :slight_smile:
(i) Would you please point me to a very simple example on surface morph. I like to learn this component.
(ii) I have a pipe in GH, how can I make it to feel and look like timber column? Any thought? Any timber texture?
Thank you, M

You can find many posts in this discourse relevant to the subject surface morph, so, please search.

Texture mapping with bump map is more efficient than modeling IMO…

1 Like