Trouble with Voronoi on Surfaces

Hello, I wrote out a grasshopper script from a tutorial that is supposed to apply voronoi to a surface that you choose. The final script worked great on a spiraled surface applying the voronoi throughout the piece, but within the edges of the surface. I’ve run into a few issues trying to make this work on a surface I created.

First, I can’t seem to make the the voronoi just a flat surface. It seams that it has to have a volume. I would like the voronoi to not be extruded or just curves.

Second, there are some sliders connected to the “Surface Morph” command that can control where the voronoi are placed on the surface if you don’t want the whole surface covered. it seems that the “0,0” or base point for this is at the bottom and I am trying to create the voronoi on only half the surface, but from the point at the top back towards the middle. I can only go from the bottom towards the middle. I tried using “reverse” on the “U domaine” but it did nothing. Is there a way/command to flip the base point to the other end?

Third, for some reason, i cannon bake the final shape. I do not get an error, it just doesn’t seem to bake. I was able to bake the finished piece in the tutorial though.

I attached the grasshopper file and the rhino file with the shape. Any insight or suggestions would be greatly appreciated.

squiggle 6_forum question 2.3dm (60.2 KB)

voronoi on surfaces.gh (9.7 KB)

would you mind posting the gh file with internalized geometries where that definition works correctly on whatever geometry of your choice?

here is a brief guide on how to internalise data, so you don’t have to post also the 3dm file: