OK, going a bit off the rails on a crazy train here but we’ve come so far and can do such cool things now right?! (plus I have some old Ozzy blasting in the studio right now)
I saw a sketch of a robot fish somewhere and liked it, but couldn’t find it again, so I decided to design my own-
I’m posting the sketch 1st this time so we can all build a bit and share progress. I’ll do a full record on my build and post it but am frankly thinking this will take a few days to execute properly since I’ll have to pick at it here and there- and wanted to let you in on the fun early.
I’m thinking this will be a mix of SubD and NURBS, I’m seeing some opportunities for SubD lofts, curve on surface detailing with pipe, some render fun, etc etc…
Hopefully I’m not scaring anyone with this, if you break it down into it’s simpler forms it’s pretty do-able.
Feel free to toss my design and do your own, I was hoping this would at least kick off some new ideas from our typical rigid product design stuff… .
Robo shark… with a friggin’ laser on its head! No fancy renderings this time - just a grab from Rhino. Something a little more tight in terms of shape. Used a pic of a mako shark as reference. Major pain point was trying to use softtransform, eg. to create the fall-off for the edges. I eventually gave up and did it manually insted. We really need some sort of visual feedback on the radius - and also the ability to turn it on/of AND change that radius mid-command.
-Jakob
Things to try when soft transform doesn’t get you there…
bend (i’ve found bend on SubD verts is really great)
cage edit
cage edit using a curve
or the mac daddy… cage edit using a curve and using bend to edit the cage curve!
Thank you Inju!
However, I don’t understand your reply. You mean “select by brushing”? It is a selection tool and how can I realize “snap” function from it?
And could you please explain how you turn on the object options in the first pic? I don’t know where to show it.