If you remember me from the tsplines days, this will be familiar…
I tried to turn it up a bit with fading surface details and some nurbs booleans and detailing at the end. I recorded my build so I’ll edit that footage together and get it posted in a week or so (can’t reveal all my secrets too early;-) I’ll post my model in a few days as a hint and for study, but I want you to try from scratch first…
Pretty happy with the result given the time put into it, could always be better, but that’s life as a designer eh?
Enjoy!
and please post your results- good and bad, and any pain or friction points along the way-
thanks
-K
This one was fun but got away from me a bit and turned into a 4hr build…
BUT… I’m happyish with how it came out…could be better in several areas (insert overly critical designer nitpicking sequence) , but that would have been a full day build to make it “done” so I decided to pull the plug at this point and hope that there are some useful insights to be gained by watching me beat on it -
Hi All
So not an iron as such, but a quick sketch of a garment steamer concept. Pain points were mainly my own lack of sub-d experience, so getting the ridge along the edge right took too long, but I learned a lot. Still a lot of details missing, but I think I’ll leave it here for now - it’s great fun doing these challenges @theoutside - keep’em coming And shut lines on Sub-D’s are great - easy to add little details quickly. Now McNell just need to squash the “can’t hide objects with shut lines without recalculating the whole thing”-bug mentioned in another thread.
@theoutside
I’m not quite sure what to make of being compared to Murray’s “Bob Wiley” character - hopefully you (or anybody else, for that matter) won’t go full Richard Dreyfuss and plot to kill me because I’m an annoying neurotic
I need to find and rewatch What About Bob!
-Jakob