Shout out to @theoutside (Kyle) for all his Tsplines tutorials back in the heyday that spawned a legion of SubD ninjas. THANK YOU McNeel team for recognizing that SubD should be a native integral part of Rhino and special thanks for bringing all to this to OS X.
I finally found some quality time to download v7 WIP and slowly re-acclimate myself to SubD after a couple years of exile. The plan was to just do some simple poking around. I’ll make a separate post about friction and overall thoughts, but for now I’ll just post about my astonishment at how far development has come with v7. Some elements of SubD modeling felt far more nimble than sessions with TSplines.
In a future SubD session, I’ll redo figure modeling the right way… proper topology eye-loops, mouth muzzle loops, etc.