Stretched textures in D5

Thank you! I did some more tests. All I did was create a plane and _ApplyBoxMapping to it. I didn’t assign a texture. Results:

  • 2024-03-26_box_mapped_plane.3dm (on the left in screenshot below): When imported directly into D5, which can read 3DM, then the texture is stretched. I scaled the texture uniformly by 100.

  • 2024-03-26_box_mapped_plane.fbx (on the right): This is the above file exported to .FBX. The texture is not distorted. I scaled the texture uniformly by 0.1 to match the size. I have no idea, why there is a difference in scale. Apparently, 3DM files and FBX files are handled quite differently when it comes to textures.

In a nutshell: _ApplyBoxMapping plus export to FBX solves the issue.

However there is one thing that I still don’t understand, and it may be something fundamental. As you can see in the screenshot below, the preview texture in the _UVEditor still shows up stretched. Why is that?