Thank you! I did some more tests. All I did was create a plane and _ApplyBoxMapping
to it. I didn’t assign a texture. Results:
-
2024-03-26_box_mapped_plane.3dm (on the left in screenshot below): When imported directly into D5, which can read 3DM, then the texture is stretched. I scaled the texture uniformly by 100.
-
2024-03-26_box_mapped_plane.fbx (on the right): This is the above file exported to
.FBX
. The texture is not distorted. I scaled the texture uniformly by 0.1 to match the size. I have no idea, why there is a difference in scale. Apparently, 3DM files and FBX files are handled quite differently when it comes to textures.
In a nutshell: _ApplyBoxMapping
plus export to FBX solves the issue.
However there is one thing that I still don’t understand, and it may be something fundamental. As you can see in the screenshot below, the preview texture in the _UVEditor
still shows up stretched. Why is that?