I’m trying out PBR for the first time in Rhino, although I have a lot of PBR experience in Substance Painter and Unreal Engine.
I have a scene with neatly UV-unwrapped meshes, all set up for Substance Painter. Now when I make a PBR material from my Painter files and apply it to my mesh it completely destroys my UV-maps. When I undo the application with Ctrl-z then the UV-map is back to how it should be.
Is this issue known and is there a fix?
Update: This only happens with a PBR automatically created from texture files. When I manually create a blank PBR material and add in the same textures by hand, then there’s no problem.
So the automatic PBR function needs some work.
Sure, email it to tech@mcneel.com or use Rhino - Upload to Support if it is larger than 20mb zipped. Please also add a link to this forum post to explain the issue.
No, I don’t see any emails to tech from the email used for your forum account and there are no uploads to our database from that same email address. Can you email the file directly? Or post one here that shows the issue?
I got your file and found the issue. Please see the attached video for the fix. Also let me know how you made the “automatic” PBR and I’ll see if we can prevent the issue on material creation as well.