Spacemouse not working in V 7.32 for mac

I have 2 intel mac mini with Rhino installed.
My Spacemouses (I have two) works fine on the Mac mini with v 7.28 installed, but they do not rotate or turn on the Mac mini with v.7.32 installed.
I have tried uninstall 3D connexion driver and reinstall latest driver.
I have tried recovery restart and reinstall OS Big Sur 11.7.9
I have tried reinstalling V. 7.32, downloaded from McNeel download site.

The spacemouses works in other software, like Zbrush etc. so it is specifically in Rhino the problem occur.
All rhino files are affected.

Please help.

Is it possible to re-install V. 7.28 ?

Thanks
Hans Henrik

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Solved it !

Go to 3Dconnexion settings, choose Rhinoceros settings, and set everything to default.

I use a special mapping for the tilt and twist directions, and perhaps the mapping preference file got screwed up somehow.

(I have turned the spacemouse 90° so i have better access to the two buttons with my thumb and middlefinger. If anybody is curious to how, i post here the mapping settings .)

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I use mine at approx -45 deg :blush:

Can you mark your own post as solution?

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in general it is considered good manners to stay open with your problems, so that others with similar experiences can find the answer. I dont think it matters if you happens to solve it yourself. Would you rather, I deleted the post?

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I remember having options like that in windows 7, but now in windows 10 with the current mouse I mostly use, it seems very basic and I don’t have the options for different programs.

I don’t really have issues though, cause I only expect so much from these technologies these days. We still live in the stone-age imo.

It looks like it automatically recongnizes Rhino though:

image

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The check mark below a post shows every user that post is the solution

(solved) in a title doesn’t do that

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imo the 3D mouse problems wont be solved, until Rhino makes it possible to simultaneously move both the 2D mouse and the 3D mouse in unison – without jerky motion frame rate behavior.

the only program I know that doesn’t have that problem is CATIA.

some 3D mouse capability is still better than nothing tho. but good to have room for improvement i guess, even if it takes decades to realize what the room is.

3D mouses still makin’ ppl dizzy. like mankind still learning to walk hehe.

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I don’t see any issue here with moving both at the same time in Rhino, it is smooth and responsive… and no frame rate drop. [just tested on 600+ mb file]

That’s interesting. I honestly haven’t tried doing it for years, due to the issues of the past.

If this is true, then it’s good news.

Although, it’s possible you may have misunderstood one aspect, are you say ‘rotating’ or ‘zooming’ etc. with both at the same time?

Try to rotate using your 2D mouse, and pan/zoom using your 3D mouse, and see what happens.

CATIA can do it fluently. Rhino not. Hence, the lack of true compatibility of 3D mouses.

It reminds me of the lost century. Like mankind is a century behind in technological development.

Maybe someday, 3D mouses will work fluently plug n’ play easy peasy. One can dream I spose.

Not enough competition in those devices yet. Logitech has a monopoly pretty much. Although, Rhino could step it up and pick up some slack in regards to the compatibility potentials, I mentioned on occasion.

Like this? :rofl:

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exactly :sandwich: :sweat_smile:

I can’t remember if V4 or 5 was more sensitive, but I just got in the habit of never touching both mouses at the same time :joy:

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Well
On Mac here, there is no jerking … I always keep the mouse [Magic Mouse ] with the options to manipulate the view port turned off. [no need to have 2 input devices with different speed and feel, 3Dcon is more than enough]. But I tested just to check your remarks… and it’s all smooth.

I unfortunately fail to understand what can possibly be the need or advantage of manipulating the viewport both with the 3Dcon and the mouse ?

Akash

You actually have a pretty good point here. The Space Mouse can already pan, zoom, and rotate all at the same time.
I have not been bothered by it to be honest, I didn’t even know it was possible to break it that way till yesterday. :man_shrugging:
But @lander Has been doing this for YEARS. So I figure that he has a good reason. :grinning:

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I’m not sure you ran the test as I described it but rather your own permutation which is much different.

If you’ve deactivated any percentage of the navigation behavior of either the 3D mouse or the 2D mouse, then said test isn’t the same test.

First and foremost, it’s merely a comparison of the navigation fluency of CATIA to the lack of navigation fluency of Rhino – relative to the usage of peripheral devices of the last few decades that have been available to all users of all GUI’s associated to 3D modeling programs that have existed – so far.

Secondly, if you really think about it you’ll realize there are indeed advantages to having both your left hand and your right hand to control the GUI space that’s right in front of your face, when you’re interacting with the digital content you’re creating in the evermore evolving 3D space that this world is continuing to focus energies on.

If we don’t break through the shackles of 3D navigation limitations, then we will just stagnate our developments throughout every aspect of traversing the verses of 3D/4D etc.

Even Rhino’s 2D mouse isn’t exactly comparable to CATIA’s 2D mouse. But imagine a scenario where both a 3D mouse and a 2D mouse in Rhino have the ability to control pan, rotate, zoom simultaneously and fluently without jerks, obstructions, or incompatibilities – (depending on button combinations of course, and user comprehensions).

Now imagine, the 2D mouse has a trick up it’s sleeve whereby it can smoothly alter the position of rotation both in depth and in direction, depending on how it’s aimed/directed/positioned on screen.

My intent isn’t so much to describe the navigation capabilities of CATIA, but merely to describe possibilities of the future of all CAD’s, including Rhino.

My first encounter to it was back in the yrs 2004-2008 when I became very well verse in CATIA using a spaceball5000 navigation device. It was like a dream being able to control 3D space so smoothly and fluently.

It wasn’t until the year 2009ish when I started taking on the endeavor of learning Rhino, that I hit a major wall in this jerky navigation behavior I’ve described.

Back then I was so used to moving both the 3D mouse and 2D mouse all the time (together), no matter how ever so slightly, it would cause Rhino to jerk. I was so used to it never being a problem until I started using Rhino.

Not to mention the rotation position problems, I probably shouldn’t even mention that here – I’ve mention that in other threads. I did mention it slightly here already, but that’s not my focus.

And sorry if I hijacked this thread lol.

I just figured this thread was being driven into the belief that something associated with 3D navigation is somehow “solved”, and it is most certainly not “solved”. There’s inherently something still broken in Rhino’s navigation behavior/compatibility with 3D/2D mice.

The key to part of the solution is the ( camera frustum entity ) control or lack thereof – fwiw.

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ah, now i get it :slight_smile: sorry i didnt understand what you meant at first :+1:

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