I am trying to make a solid collision simulation. There’s a falling object and a bowl.
Please see the attached gh file. In my file, as the falling object collide the bowl, the bowl moves also.
How do I make the bowl stand still? Are there any more condition to be added?
I’d suggest remeshing the input geometry and based on their shape and division I chose QuadRemesh. I tried to keep the vertice count as low as possible since that also reduces the time the solver takes to update. I’m almost always using Entwine to have a better data structure on the solver output. The normal solver keeps paths intact. The bouncy solver requires unflattening of the output data.
Thank you very much! This helps me a lot! I see that the “RigidBodyCollide” solver needs mesh input to get correct output. And thanks for the advice of using Entwine.